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Maybe you could use the permanent invisibility, but keep track of it, so you can remove it when the invisibility should expire.
Invisible

Events


Unit - A unit ends the casting of a spell.

Conditions


(Ability being cast) equal to "Give Inivisibility"

Actions


Unit - Add "Permanent Invisibility" to (Target of ability being cast)


Wait - (Time you want the buff to be present)


Unit - Remove "Permanent Invisibility" from (Target of ability being cast)
