Moderator
M
Moderator
12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.
9th Nov 2011
Bribe: Hiding and showing units for local players causes desyncs.
Store "(Player number of TempPlayer)" to a variable so you don't call it so many times.
In a custom script change "GetHandleIdBJ" to "GetHandleId" and "GetLastCreatedDestructable" to "bj_lastCreatedDestructable".
Your system is very very difficult to import because you have so many preplaced units which are dependent on this system. You can have that many units, fine, but you should generate them yourself via script so that all the user has to do is copy some object editor stuff and some triggers. No one should have to copy those <gen> units or regions from your physical map to make your script work.
IcemanBo: Too long as NeedsFix. Rejected.
9th Nov 2011
Bribe: Hiding and showing units for local players causes desyncs.
Store "(Player number of TempPlayer)" to a variable so you don't call it so many times.
In a custom script change "GetHandleIdBJ" to "GetHandleId" and "GetLastCreatedDestructable" to "bj_lastCreatedDestructable".
Your system is very very difficult to import because you have so many preplaced units which are dependent on this system. You can have that many units, fine, but you should generate them yourself via script so that all the user has to do is copy some object editor stuff and some triggers. No one should have to copy those <gen> units or regions from your physical map to make your script work.