- Joined
- Aug 14, 2006
- Messages
- 7,602
Hey there once again!
I have been making my campaign for almost a year now. I have already released 12 alpha tests from it. And the campaign soon starts to be in beta stage. However, before beta I want to have an awesome item system for the campaign. Almost all testers have said to me that there are too less item space(almost 500 items at the campaign). That is why I want this.
So, the system is almost finished, but it does not have a "skin" or an "interface". That is why I'm here. I'm requesting you to make one. Here are some details about the system and the system is attached to the post.
The system is made by Flame_Phoenix and it's called "CBS". Here is a quote from Flame_Phoenix about the system.
Here is then some details about the system itself.
If you can do this, I will surely give you huge credits at the campaign and also rep in here. This is very important for the campaign and I really hope you can do this. Please, do ask question if needed, I or Flame_Phoenix will answer.
I have been making my campaign for almost a year now. I have already released 12 alpha tests from it. And the campaign soon starts to be in beta stage. However, before beta I want to have an awesome item system for the campaign. Almost all testers have said to me that there are too less item space(almost 500 items at the campaign). That is why I want this.
So, the system is almost finished, but it does not have a "skin" or an "interface". That is why I'm here. I'm requesting you to make one. Here are some details about the system and the system is attached to the post.
The system is made by Flame_Phoenix and it's called "CBS". Here is a quote from Flame_Phoenix about the system.
Flame_Phoenix said:CBS will allow you to store many items depending on the size of the bag. CBS core is mostly done now, so now I am focusing my attention in its interface.
Unlike other bag systems, CBS uses an unique way of creating the interface. While other systems use dummy models and units to create backgrounds and borders, thus making the system harder to import, my system, CBS, uses a cinematic filter.
Cinematic filters are easy to do and easy to change if you know some basics.
Now thing is, I am mainly a programmer, and so my designing skills are not the best. Aeroblyctos (leader of the campaign) asked for a better interface, however I don't think I can do much better.
Therefore if you have experience in skinning and in cinematic filters, this thread is just for you:
- We need an interface for CBS
Here is then some details about the system itself.
Flame_Phoenix said:This interface has some requirements. The image must be in BLP format and must be 512x512 sized. Please note that the once in game the 512x512 image will be resized to fit the screen.
Here are some links for you to understand the world of filters:
Creating a Custom Fade Filter
[Tutorial] Creating custom fade filter with The Gimp [Archive] - The Helper Forums
The interface also needs to have alpha channels in specific places.
View attachment 35111
This is the current filter being used. The red areas represent the alpha channel, areas that must be wholes in the filter.
Although it looks nice in 512x512 format, in game it gets unfocused and looks like this:
View attachment 35112
If you are an experienced skinner or know how to make filters, than this should not be hard to do for you.
Now the image represents what we want, but we want it with more quality, a lot more.
I would also like to add borders. Human borders around the alpha channels, just like in the image:
View attachment 35113
If you manage to create the interface, you will have more rep from me and from Aeroblyctos and you will have credits on the system.
Please if some one is able to do this, I would appreciate a lot.
If you can do this, I will surely give you huge credits at the campaign and also rep in here. This is very important for the campaign and I really hope you can do this. Please, do ask question if needed, I or Flame_Phoenix will answer.
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