• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Interactive Multiboard Backpack V1.3

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is a Full GUI Interactive Multiboard Inventory System. If any one has any suggestions, Please comment.

This is my first post on The Hive Workshop I hope I did good. I do not know how to check triggers for Leaks if anyone would know how plz reply

Thanks to D4RK_G4ND4LF he was right it wouldn't work with more then one player i have corrected this by reviewing his bag system.

Give Credits If Used

BP Setup
  • BP Setup
    • BP Setup
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Trigger - Add to BP Open <gen> the event (Player - (Picked player) skips a cinematic sequence)
          • Trigger - Add to BP Up <gen> the event (Player - (Picked player) Presses the Up Arrow key)
          • Trigger - Add to BP Down <gen> the event (Player - (Picked player) Presses the Down Arrow key)
          • Trigger - Add to BP Withdraw <gen> the event (Player - (Picked player) Presses the Right Arrow key)
          • Trigger - Add to BP Insert <gen> the event (Player - (Picked player) types a chat message containing -s as A substring)
BP Open
  • BP Open
  • BP Open
    • Events
    • Conditions
    • Actions
      • Player Group - Add (Triggering player) to BP_Players
      • Player Group - Pick every player in BP_Players and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • BP_Open[(Player number of (Triggering player))] Equal to False
            • Then - Actions
              • Player Group - Remove (Triggering player) from BP_Players
              • Game - Display to (Player group((Triggering player))) the text: Use Up and Down Arr...
              • Multiboard - Create a multiboard with 2 columns and 11 rows, titled Backpack
              • Set BP_Multiboard[(Player number of (Triggering player))] = (Last created multiboard)
              • Set BP_Move[(Player number of (Triggering player))] = True
              • Set BP_Open[(Player number of (Triggering player))] = True
              • Set BP_Arrow[(Player number of (Triggering player))] = 1
              • Multiboard - Hide BP_Multiboard[(Player number of (Triggering player))]
              • Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
              • Multiboard - Show BP_Multiboard[(Player number of (Triggering player))]
              • Custom script: endif
              • Multiboard - Minimize BP_Multiboard[(Player number of (Triggering player))]
              • Multiboard - Maximize BP_Multiboard[(Player number of (Triggering player))]
              • For each (Integer A) from 1 to 11, do (Actions)
                • Loop - Actions
                  • For each (Integer B) from 1 to 11, do (Actions)
                    • Loop - Actions
                      • Multiboard - Set the width for BP_Multiboard[(Player number of (Triggering player))] item in column 1, row (Integer A) to 2.00% of the total screen width
                      • Multiboard - Set the width for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row (Integer A) to 10.00% of the total screen width
                      • Multiboard - Set the display style for BP_Multiboard[(Player number of (Triggering player))] item in column (Integer A), row (Integer B) to Show text and Hide icons
              • Multiboard - Set the width for BP_Multiboard[(Player number of (Triggering player))] item in column 1, row 11 to 10.00% of the total screen width
              • Multiboard - Set the width for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 11 to 0.00% of the total screen width
              • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 1, row 1 to |c000080FF>|r
              • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 1 to (Name of BP_Slot_1[(Player number of (Triggering player))])
              • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 2 to (Name of BP_Slot_2[(Player number of (Triggering player))])
              • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 3 to (Name of BP_Slot_3[(Player number of (Triggering player))])
              • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 4 to (Name of BP_Slot_4[(Player number of (Triggering player))])
              • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 5 to (Name of BP_Slot_5[(Player number of (Triggering player))])
              • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 6 to (Name of BP_Slot_6[(Player number of (Triggering player))])
              • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 7 to (Name of BP_Slot_7[(Player number of (Triggering player))])
              • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 8 to (Name of BP_Slot_8[(Player number of (Triggering player))])
              • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 9 to (Name of BP_Slot_9[(Player number of (Triggering player))])
              • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 10 to (Name of BP_Slot_10[(Player number of (Triggering player))])
              • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 1, row 11 to Press Esc T...
              • Camera - Lock camera target for (Triggering player) to BP_Hero[(Player number of (Triggering player))], offset by (0.00, 0.00) using Default rotation
            • Else - Actions
              • Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
              • Multiboard - Hide BP_Multiboard[(Player number of (Triggering player))]
              • Custom script: endif
              • Set BP_Open[(Player number of (Triggering player))] = False
              • Camera - Pan camera for (Triggering player) to (Position of BP_Hero[(Player number of (Triggering player))]) over 0.00 seconds
BP Up
  • BP Up
    • Events
    • Conditions
      • BP_Move[(Player number of (Triggering player))] Equal to True
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • BP_Open[(Player number of (Triggering player))] Equal to True
          • BP_Arrow[(Player number of (Triggering player))] Greater than or equal to 2
        • Then - Actions
          • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 1, row BP_Arrow[(Player number of (Triggering player))] to <Empty String>
          • Set BP_Arrow[(Player number of (Triggering player))] = (BP_Arrow[(Player number of (Triggering player))] - 1)
          • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 1, row BP_Arrow[(Player number of (Triggering player))] to |c000080FF>|r
        • Else - Actions
          • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 1, row BP_Arrow[(Player number of (Triggering player))] to <Empty String>
          • Set BP_Arrow[(Player number of (Triggering player))] = 10
          • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 1, row BP_Arrow[(Player number of (Triggering player))] to |c000080FF>|r
BP Down
  • BP Down
    • Events
    • Conditions
      • BP_Move[(Player number of (Triggering player))] Equal to True
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • BP_Open[(Player number of (Triggering player))] Equal to True
          • BP_Arrow[(Player number of (Triggering player))] Less than or equal to 9
        • Then - Actions
          • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 1, row BP_Arrow[(Player number of (Triggering player))] to <Empty String>
          • Set BP_Arrow[(Player number of (Triggering player))] = (BP_Arrow[(Player number of (Triggering player))] + 1)
          • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 1, row BP_Arrow[(Player number of (Triggering player))] to |c000080FF>|r
        • Else - Actions
          • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 1, row BP_Arrow[(Player number of (Triggering player))] to <Empty String>
          • Set BP_Arrow[(Player number of (Triggering player))] = 1
          • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 1, row BP_Arrow[(Player number of (Triggering player))] to |c000080FF>|r
BP Withdrawal
  • BP Withdraw
    • Events
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • BP_Open[(Player number of (Triggering player))] Equal to True
          • BP_Arrow[(Player number of (Triggering player))] Equal to 1
        • Then - Actions
          • Hero - Give BP_Slot_1[(Player number of (Triggering player))] to BP_Hero[(Player number of (Triggering player))]
          • Set BP_Slot_1[(Player number of (Triggering player))] = No item
          • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row BP_Arrow[(Player number of (Triggering player))] to <Empty String>
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • BP_Open[(Player number of (Triggering player))] Equal to True
              • BP_Arrow[(Player number of (Triggering player))] Equal to 2
            • Then - Actions
              • Hero - Give BP_Slot_2[(Player number of (Triggering player))] to BP_Hero[(Player number of (Triggering player))]
              • Set BP_Slot_2[(Player number of (Triggering player))] = No item
              • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row BP_Arrow[(Player number of (Triggering player))] to <Empty String>
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • BP_Open[(Player number of (Triggering player))] Equal to True
                  • BP_Arrow[(Player number of (Triggering player))] Equal to 3
                • Then - Actions
                  • Hero - Give BP_Slot_3[(Player number of (Triggering player))] to BP_Hero[(Player number of (Triggering player))]
                  • Set BP_Slot_3[(Player number of (Triggering player))] = No item
                  • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row BP_Arrow[(Player number of (Triggering player))] to <Empty String>
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • BP_Open[(Player number of (Triggering player))] Equal to True
                      • BP_Arrow[(Player number of (Triggering player))] Equal to 4
                    • Then - Actions
                      • Hero - Give BP_Slot_4[(Player number of (Triggering player))] to BP_Hero[(Player number of (Triggering player))]
                      • Set BP_Slot_4[(Player number of (Triggering player))] = No item
                      • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row BP_Arrow[(Player number of (Triggering player))] to <Empty String>
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • BP_Open[(Player number of (Triggering player))] Equal to True
                          • BP_Arrow[(Player number of (Triggering player))] Equal to 5
                        • Then - Actions
                          • Hero - Give BP_Slot_5[(Player number of (Triggering player))] to BP_Hero[(Player number of (Triggering player))]
                          • Set BP_Slot_5[(Player number of (Triggering player))] = No item
                          • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row BP_Arrow[(Player number of (Triggering player))] to <Empty String>
                        • Else - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • BP_Open[(Player number of (Triggering player))] Equal to True
                              • BP_Arrow[(Player number of (Triggering player))] Equal to 6
                            • Then - Actions
                              • Hero - Give BP_Slot_6[(Player number of (Triggering player))] to BP_Hero[(Player number of (Triggering player))]
                              • Set BP_Slot_6[(Player number of (Triggering player))] = No item
                              • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row BP_Arrow[(Player number of (Triggering player))] to <Empty String>
                            • Else - Actions
                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                • If - Conditions
                                  • BP_Open[(Player number of (Triggering player))] Equal to True
                                  • BP_Arrow[(Player number of (Triggering player))] Equal to 7
                                • Then - Actions
                                  • Hero - Give BP_Slot_7[(Player number of (Triggering player))] to BP_Hero[(Player number of (Triggering player))]
                                  • Set BP_Slot_7[(Player number of (Triggering player))] = No item
                                  • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row BP_Arrow[(Player number of (Triggering player))] to <Empty String>
                                • Else - Actions
                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    • If - Conditions
                                      • BP_Open[(Player number of (Triggering player))] Equal to True
                                      • BP_Arrow[(Player number of (Triggering player))] Equal to 8
                                    • Then - Actions
                                      • Hero - Give BP_Slot_8[(Player number of (Triggering player))] to BP_Hero[(Player number of (Triggering player))]
                                      • Set BP_Slot_8[(Player number of (Triggering player))] = No item
                                      • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row BP_Arrow[(Player number of (Triggering player))] to <Empty String>
                                    • Else - Actions
                                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                        • If - Conditions
                                          • BP_Open[(Player number of (Triggering player))] Equal to True
                                          • BP_Arrow[(Player number of (Triggering player))] Equal to 9
                                        • Then - Actions
                                          • Hero - Give BP_Slot_9[(Player number of (Triggering player))] to BP_Hero[(Player number of (Triggering player))]
                                          • Set BP_Slot_9[(Player number of (Triggering player))] = No item
                                          • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row BP_Arrow[(Player number of (Triggering player))] to <Empty String>
                                        • Else - Actions
                                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            • If - Conditions
                                              • BP_Open[(Player number of (Triggering player))] Equal to True
                                              • BP_Arrow[(Player number of (Triggering player))] Equal to 10
                                            • Then - Actions
                                              • Hero - Give BP_Slot_10[(Player number of (Triggering player))] to BP_Hero[(Player number of (Triggering player))]
                                              • Set BP_Slot_10[(Player number of (Triggering player))] = No item
                                              • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row BP_Arrow[(Player number of (Triggering player))] to <Empty String>
                                            • Else - Actions
BP Insert
  • BP Insert
    • Events
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • BP_Slot_1[(Player number of (Triggering player))] Equal to No item
        • Then - Actions
          • Set BP_Slot_1[(Player number of (Triggering player))] = (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3)))))
          • Item - Move (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3))))) to (Center of BP Item Storage <gen>)
          • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 1 to (Name of BP_Slot_1[(Player number of (Triggering player))])
          • Item - Hide BP_Slot_1[(Player number of (Triggering player))]
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • BP_Slot_2[(Player number of (Triggering player))] Equal to No item
            • Then - Actions
              • Set BP_Slot_2[(Player number of (Triggering player))] = (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3)))))
              • Item - Move (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3))))) to (Center of BP Item Storage <gen>)
              • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 2 to (Name of BP_Slot_2[(Player number of (Triggering player))])
              • Item - Hide BP_Slot_2[(Player number of (Triggering player))]
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • BP_Slot_3[(Player number of (Triggering player))] Equal to No item
                • Then - Actions
                  • Set BP_Slot_3[(Player number of (Triggering player))] = (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3)))))
                  • Item - Move (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3))))) to (Center of BP Item Storage <gen>)
                  • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 3 to (Name of BP_Slot_3[(Player number of (Triggering player))])
                  • Item - Hide BP_Slot_3[(Player number of (Triggering player))]
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • BP_Slot_4[(Player number of (Triggering player))] Equal to No item
                    • Then - Actions
                      • Set BP_Slot_4[(Player number of (Triggering player))] = (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3)))))
                      • Item - Move (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3))))) to (Center of BP Item Storage <gen>)
                      • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 4 to (Name of BP_Slot_4[(Player number of (Triggering player))])
                      • Item - Hide BP_Slot_4[(Player number of (Triggering player))]
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • BP_Slot_5[(Player number of (Triggering player))] Equal to No item
                        • Then - Actions
                          • Set BP_Slot_5[(Player number of (Triggering player))] = (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3)))))
                          • Item - Move (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3))))) to (Center of BP Item Storage <gen>)
                          • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 5 to (Name of BP_Slot_5[(Player number of (Triggering player))])
                          • Item - Hide BP_Slot_5[(Player number of (Triggering player))]
                        • Else - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • BP_Slot_6[(Player number of (Triggering player))] Equal to No item
                            • Then - Actions
                              • Set BP_Slot_6[(Player number of (Triggering player))] = (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3)))))
                              • Item - Move (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3))))) to (Center of BP Item Storage <gen>)
                              • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 6 to (Name of BP_Slot_6[(Player number of (Triggering player))])
                              • Item - Hide BP_Slot_6[(Player number of (Triggering player))]
                            • Else - Actions
                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                • If - Conditions
                                  • BP_Slot_7[(Player number of (Triggering player))] Equal to No item
                                • Then - Actions
                                  • Set BP_Slot_7[(Player number of (Triggering player))] = (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3)))))
                                  • Item - Move (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3))))) to (Center of BP Item Storage <gen>)
                                  • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 7 to (Name of BP_Slot_7[(Player number of (Triggering player))])
                                  • Item - Hide BP_Slot_7[(Player number of (Triggering player))]
                                • Else - Actions
                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    • If - Conditions
                                      • BP_Slot_8[(Player number of (Triggering player))] Equal to No item
                                    • Then - Actions
                                      • Set BP_Slot_8[(Player number of (Triggering player))] = (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3)))))
                                      • Item - Move (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3))))) to (Center of BP Item Storage <gen>)
                                      • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 8 to (Name of BP_Slot_8[(Player number of (Triggering player))])
                                      • Item - Hide BP_Slot_8[(Player number of (Triggering player))]
                                    • Else - Actions
                                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                        • If - Conditions
                                          • BP_Slot_9[(Player number of (Triggering player))] Equal to No item
                                        • Then - Actions
                                          • Set BP_Slot_9[(Player number of (Triggering player))] = (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3)))))
                                          • Item - Move (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3))))) to (Center of BP Item Storage <gen>)
                                          • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 9 to (Name of BP_Slot_9[(Player number of (Triggering player))])
                                          • Item - Hide BP_Slot_9[(Player number of (Triggering player))]
                                        • Else - Actions
                                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            • If - Conditions
                                              • BP_Slot_10[(Player number of (Triggering player))] Equal to No item
                                            • Then - Actions
                                              • Set BP_Slot_10[(Player number of (Triggering player))] = (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3)))))
                                              • Item - Move (Item carried by BP_Hero[(Player number of (Triggering player))] in slot (Integer((Substring((Entered chat string), 3, 3))))) to (Center of BP Item Storage <gen>)
                                              • Multiboard - Set the text for BP_Multiboard[(Player number of (Triggering player))] item in column 2, row 10 to (Name of BP_Slot_10[(Player number of (Triggering player))])
                                              • Item - Hide BP_Slot_10[(Player number of (Triggering player))]
                                            • Else - Actions
                                              • Game - Display to (Player group((Triggering player))) the text: Backpack full pleas...
Please moderate after Reviewing it.

Keywords:
Backpack, Inventory, Item, Slots, Hero, RPG, Role-playing Game, Awesome
Contents

MummyX - Interactive Backpack (Map)

Reviews
12th Dec 2015 IcemanBo: Too long time as NeedsFix. Rejected. 15:28, 28th Feb 2011 Bribe: Way too many walls of text, instead of making 12 if-chains, make everything a clever array and loop through it. This is just a huge block of code that...

Moderator

M

Moderator

12th Dec 2015
IcemanBo: Too long time as NeedsFix. Rejected.

15:28, 28th Feb 2011
Bribe:

Way too many walls of text, instead of making 12 if-chains, make everything a clever array and loop through it. This is just a huge block of code that needs a lot of fixing up.

Rejected until updated.
 
Level 19
Joined
Feb 4, 2009
Messages
1,313
Level 2
Joined
Dec 17, 2008
Messages
2
D4RK_G4ND4LF said:
I don't like that it fucks up the camera, I am wondering what will happen if you have more than 1 player
If there are more then one player it will have separate backpacks for each player you would have to set the BP_Hero(# of player) to that players hero. The camera should be locked to the unit at all time backpack is open it should not move it at all. If it is moving reply and i will get on that as soon as possible
 
Last edited:
Top