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[Solved] Instant unit move trigger problem

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Jun 8, 2017
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Hi all.

I used the event

"Unit - Any Unit enters (region)"

And the action

"Unit - Move (Triggering unit) instantly to (Region) (No Blend)"

I used this for entering the area i want my unit to go to.

I have the enter as a separate spot, as shown in the image.

I have the exit setup the same way for exiting that area, which
puts the unit where the big beacon is.

But as the image shows, the beacons are flipped, why?

The trigger's work exactly as i want them too, but why does this happen?
 

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    beacon mis-match - Copy.png
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Level 2
Joined
Jun 8, 2017
Messages
5
Because your beacons count as units and therefore trigger the trigger.
Add two conditions
"Unit type of triggering unit != Beacon"
"Unit type of triggering unit != Beacon Small"

Thanks! I was experimenting with conditions yesterday, and this worked!

I had a gut feeling that it was error because of the beacons as units, amazing help!
 
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