- Joined
- Feb 9, 2008
- Messages
- 1,504
I remember doing lots of things like this back in WarCraft 3.. but..
I'm remaking Hero Wars for me and my friends, terrains down, everything, yadda yadda yadda, you'll probably see me complaining about some things for it soon too. (If.. sc2mapster doesnt help).
Anyways, to the topic.
I'm making it so a unit enters a region, and they'll be immediatley move to the said region..
But in StarCraft 2, the beacons are considered units (they are in WarCraft 3 too but), and will move WITH the trigger, so if you try and make one of those choose-your-hero classic beacon-choosing methods, it'll move the beacon along with the unit...
So I made a trigger, and added conditions that excluded all the beacons on the map (using Unit != to).. but it still moves them.
Screenshot:
EDIT: Yes it says "Picked unit" in the trigger, which is wrong, but I changed it to Triggering unit, and it works for all beacons except one.
Its the exact same condition as all the other beacons, but it still moves.
I'm remaking Hero Wars for me and my friends, terrains down, everything, yadda yadda yadda, you'll probably see me complaining about some things for it soon too. (If.. sc2mapster doesnt help).
Anyways, to the topic.
I'm making it so a unit enters a region, and they'll be immediatley move to the said region..
But in StarCraft 2, the beacons are considered units (they are in WarCraft 3 too but), and will move WITH the trigger, so if you try and make one of those choose-your-hero classic beacon-choosing methods, it'll move the beacon along with the unit...
So I made a trigger, and added conditions that excluded all the beacons on the map (using Unit != to).. but it still moves them.
Screenshot:
EDIT: Yes it says "Picked unit" in the trigger, which is wrong, but I changed it to Triggering unit, and it works for all beacons except one.
Its the exact same condition as all the other beacons, but it still moves.