- Joined
- Jun 7, 2016
- Messages
- 113
Thought I uploaded this. Edited the main post.Is it just a WoW rip-off or is it a converted for War3 WoW rip-off ?
Absolutely no idea what "Nether Ray archive" is ?
The only thing on THW I find is this: Nether Ray
Mind linking?
-Ned
Eh, I'd like to know correct paths to this model, because I tried myself and couldn't get it working.I would imagine you import the mdx file, and then import the BLP files, then rename the BLP files to their intended/required paths based on what the MDX says they should be at.
One can use notepad to see what the MDX says they should be at since within the first few hundred bytes of garbage text it will be the only human readable text which ends with .BLP and resembles the texture files it came with but potentially nested in folders.
The only things that show up in the .mdx are "NetherRaySkinRed.blp", "SMOOTHREFLECT.BLP", "COLDBREATH32.BLP", and "GLOWBALL02.BLP" and they have no prior paths. I tried importing the .mdx with just those files and got something to work. It doesn't really look too "red" but idk the green one doesn't look "green" either.One can use notepad to see what the MDX says they should be at since within the first few hundred bytes of garbage text it will be the only human readable text which ends with .BLP and resembles the texture files it came with but potentially nested in folders.
Yeah, now it works. I think I tried it previously and it didn't.The only things that show up in the .mdx are "NetherRaySkinRed.blp", "SMOOTHREFLECT.BLP", "COLDBREATH32.BLP", and "GLOWBALL02.BLP" and they have no prior paths. I tried importing the .mdx with just those files and got something to work. It doesn't really look too "red" but idk the green one doesn't look "green" either.
View attachment 303726
Remove the war3mapimported\ from all the files in the .rar, and change the filepath of whichever texture you want to use to NeterRaySkinRed.blp.