A blade that can reap the souls of many. One cannot take it without feeding the sword his own soul. The Infinity Blade. It all started in the land of Osseta, or blacksmith town, as locals say it. A young man named Rowan, the best blacksmith in town and, Elysa, his wife, was given a fascinating metal from the king's treasure. Not knowing it is one of the Divine Metals, Rowan heated the steel to create a valuable sword out of it. The moon sunk and day followed. Rowan found himself in a very busy day. He smashed and pounded the metal, but nothing happened. He got frustrated and forced his hand to go overboard with pounding, his arm broke. Elysa, went to the forest and cut some branches to keep the bone straight. Day 2 passed. On the next day, Rowan, was gone! Traces of blood scattered among the floor, and splatters of goo on the ceilings. Elysa stood, crying, and she went downstairs to look at the metal. The piece of metal turned into a beautiful sword. Sorrowful glow surrounded the sword. It called Elysa, and she obeyed. She struck the sword towards her chest, blood flowed from her body. But the sword sucked it all, including her soul. A confused crowd appeared in the house of Rowan and Elysa. No one knows what happened. They just know, that the sword is one of the Divine Metals, and Rowan, is the first mortal to wield it. Now, Rowan stands between you and the Infinity Blade. Can you beat the original sword master?
Hohoho. I stumbled upon a promising map! Anyways. As a freelancer idea maker here's the storyline I thought of.
-Da Fist-
Spoiled!!!!!!!!!! No!!!! ))))))))))))))))))))))))))))))=
Well you seem to progrees fast with this map.
Can't wait till the realese
Before the start of the entities, souls with extraordinary capacity roamed the blank universe. Even before mortals and gods appeared, they foresaw that the mortal named Rowan, and the God King, named "[Insert god name here]". Fate cannot be twisted, nor does destiny. The spirit crafted the Divine Metal, which will be given at the right time. No, they did not foresee it will be used against others. But one thing is sure, the Divine Metal shall find it's righteous owner, when the bearer of the sword, dies.
Well, yeah. The story seems, not right. Hmm.
No, Rowan isn't a god, but a incarnation. He 'hosts' the God King. When he dies, a cinematic will pop up and shows Rowan's true form ( erm. The god that possessed Rowan's form ). The ' Divine Metal ', is the ' King's ' metal. The ' king ' is a part of the God King.
How about?
-Da Fist-
Here is SOME of the terrain of the third area in-game:
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Still open for improvements and criticism!![]()
Tbh, there is nothing really I can criticize about that, besides maybe adding in some dead people or skulls maybe, depending on what you are going for. The ground is pretty hard to change, due to it involving housing, and housing is usually maintained on flat ground.
If you want a better response try explain the purpose for this area, but that looks fine to me, unless anyone else can point anything out.
Hrm. Allain5XX, please use.
Anyways. I see fast progress! I think this will be done on the start of September or around October.
Well, Im a noob on HIDDEN tags I dont know how to use them... And maybe yes or no.....The map seems to progress fast but in the part where I will create rebirths it will take tons...
Just Click the magnifying glass (top right of the advanced reply button). And the system will ask what will you name your Hidden tag.
EX.PICTURE, GAMEPLAY, etc.
Use this UI: http://www.wc3c.net/showpost.php?p=928919&postcount=1
It's more fitting.
EDIT: That pink blight looks awful, better use the default.
But if you dont like it what color blight you think will fit?
Thanks a lot Sin and it fits for me
BTW, theres no black in the blight....... You might be thinking the red is not a fog its a blight...Black, imo.
go allain make that map ill support yah
The black UI fits and this burning area is nice but i think there is too much green for burning area.
Terrain is flat, have weird bush placement
Terrain looks really messy, its also dead flat and you use those ugly trees.
Terrain is well... flat. No wow factor, but not 'what is this' factor either.
Also, it's ALPHA only.
Here is my quick review about your alpha map, it is very lacking and require much more work than that. Here are points that bothers me. I surfed only half of the playable map and stopped playing.
1. It needs loading screen. I wouldn't require a custom loading screen as it is Alpha, but I would like to read more detailed information about map written in the loading screen.
2. There is no intro - nothing. At least a short intro cinematic would be good.
3. I have no quests and no orders, I start map without a destination, I do not know what to do / where to go when map starts.
4. Hero abilities do not have Hot Keys.
5. Item Power Right do not explain anything about its abilities, it lacks proper description.
6. Ability Fire 1 and other abilities have no casting animations.
7. Hero selection scale is alright, but it should be slightly bigger, it feels slightly too tight.
8. Use Quest Requirements function to set tasks to certain quests instead of listing it in the quest description.
9. Ugh.. No mana regeneration? I cast my spell once and I cannot cast it anymore because mana would not regenerate.
10. These items' icon of the shop do not have their DISBTNs:
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11. Shop items do not have Hot Keys.
12. Souls do not rise when I kill an enemy. It also have tree icon.
13. There are no defeat conditions when hero dies.
14. I don't think this UI really fit to the game. Starting atmosphere is forest and it is green everywhere, yet UI is demonic and dark, it would better fit to some dark demonic dungeons rather than forest if entire map was dungeons.
15. I dont have starting abilities. I receive abilities when I REpick the ring or acquire gold.
16. It is rather ugly to see map's edge. Don't make playable map area near maps edge, because then the edge is seen. Leave more space for it and cover it with trees, rocks or mountains for example.
17. Spells' tooltips do not tell its cooldowns.
18. I can shoot my spell at boss and run away to heal, come back and shoot again, keep doing it to kill it without any close combat. I can also stand on the edge of healing area and get healed by shop, while I fight boss who is not being healed.
19. First boss have no abilities.
20. Only three hero abilities and yet only to rise 1 attribute for each?
21. I met Town Guard and when cinematic appeared, I was attacked by two enemy units, so I could not do anything just to watch my hero fighting, then I died because I could not perform any action while cinematic. Pause all units when cinematic start and Unpause all units when ends, or make cinematics skippable.
22. Fire 1's tooltip do not say anything about stunning unit, yet it stun unit for a very short period of time.
23. Many units have their selection scale size set wrong.
24. It is really annoying to keep running back to shop to heal.
25. I kept killing enemies and I was keep getting messages that I should return to NPC who gave me a quest for each kill I did.
26. The Lost Child quest appeared in Game Info and not in Quests section.
27. There are minor grammar and spelling mistakes in the transmissions.
28. It is really easy to kill Knights and Mages, I could handle 4 at once barely getting any damage.
29. Some enemies use Hero model and it have their glow, but they are not heroes.
30. I completed killing quest but messages kept appearing after completion that I must return to the NPC again.
31. After killing a demon, its shadow remains on the ground and some SFX as well.
32. Ice 1 and Heal 1 have no cooldown notices and hot keys.
33. I have so much gold after killing hero model having enemies, I don't know where to put that amount, I have best items already.
34. Terrain and environment art is rather lacking, but I don't have to tell you that.
I guess that's it for now. I can't rate it well only because it is Alpha, it is bugged and have many mistakes. I consider Alpha as a certain percentage (30-40%) map done, but it is not even that. Sorry, but I would say it was a work of two days. Currently I would rate it 1/5 even though it is Alpha, its current state is not okay even for alpha in my opinion. Don't accept my rating and opinion negatively, I was trying to be as constructive as I can, improve and it all may change. Pour more effort into this, good luck.
I'm glad it inspired you. Don't give up.
With the souls i would use them to buy rare weapons, or to enchant equipment, or even make it that you have to sacrifice 20 souls to go to another area.
Maybe even summoning units, or abilities that require souls
Just ideas
Im gonna see about that..... Actually that's a good idea.
EDIT: Come up with an idea for the Souls. Each equipments costs souls...just came up with that so items will be harder to buy. Because in the previous review of APproject.... he said that its easy to buy items so Ill make it a little bit harder.
Well you could make soul equipment, which is a unique type of equipment; and if all soul gear is equipped it adds a rare abilty, like rings but stronger. This is just an idea but yours is good
Better use some sort of rock golem model for ''Ancient Giant''.