- Joined
- Sep 24, 2007
- Messages
- 300
First of all, I don't even know if it's infinite loop bug, but I dunno what else could be.
Trigger 1
Now what's wrong?
In SINGLE PLAYER everything works fine.
In MULTIPLAYER all players that select those units, EXCEPT the host get DISCONNECTED.
Now that's what I don't understand. Wtf? If it would be infinite loop it would shut down w3 and report error, but it discs. Also, the host is intact like playing in single player that works w/o a problem.
ANy ideas?
Trigger 1
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selection system
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Events
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Player - Player 1 (Red) Selects a unit
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Player - Player 2 (Blue) Selects a unit
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Player - Player 3 (Teal) Selects a unit
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Player - Player 4 (Purple) Selects a unit
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Player - Player 5 (Yellow) Selects a unit
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Player - Player 7 (Green) Selects a unit
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Player - Player 8 (Pink) Selects a unit
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Player - Player 9 (Gray) Selects a unit
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Player - Player 10 (Light Blue) Selects a unit
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Player - Player 11 (Dark Green) Selects a unit
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Conditions
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SelectionCheck[(Player number of (Triggering player))] Equal to (==) True
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Multiple ConditionsOr - Any (Conditions) are true
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Conditions
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(Unit-type of (Triggering unit)) Equal to (==) Footman
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(Unit-type of (Triggering unit)) Equal to (==) Rohan knight
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(Unit-type of (Triggering unit)) Equal to (==) Archer
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(Unit-type of (Triggering unit)) Equal to (==) Grunt
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(Unit-type of (Triggering unit)) Equal to (==) Raider
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(Unit-type of (Triggering unit)) Equal to (==) Heavy Catapult
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(Unit-type of (Triggering unit)) Equal to (==) Catapult
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(Unit-type of (Triggering unit)) Equal to (==) Beast Rider
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(Unit-type of (Triggering unit)) Equal to (==) Gryphon Rider
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Actions
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Set SelectionCheck[(Player number of (Triggering player))] = False
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Selection - Select UnitGroup[(Custom value of (Triggering unit))] for (Triggering player)
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Countdown Timer - Start SelectionTimer[(Player number of (Triggering player))] as a One-shot timer that will expire in 0.30 seconds
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timer cd 1
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Events
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Time - SelectionTimer[1] expires
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Conditions
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Actions
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Set SelectionCheck[1] = True
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Now what's wrong?
In SINGLE PLAYER everything works fine.
In MULTIPLAYER all players that select those units, EXCEPT the host get DISCONNECTED.
Now that's what I don't understand. Wtf? If it would be infinite loop it would shut down w3 and report error, but it discs. Also, the host is intact like playing in single player that works w/o a problem.
ANy ideas?