• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Indicator of relevance

Status
Not open for further replies.
Level 23
Joined
Oct 18, 2008
Messages
937
All units in my map have the ability to carry and use items. This creates a bit of a problem when the footman with a scroll of fire rain looks just like the others.

I request models to replicate the sparks appearing overhead units who pick up items in Tzar. As originally, there should be yellow sparks for spell items and blue for enchanted weapons. There will be hundreds of units and many of them could have items so it also needs to be lightweight as possible.

 
Level 21
Joined
May 29, 2013
Messages
1,567
These are amazing. Can you increase the spawn frequency by half so one gets made before the last one dies, and make them get a little bit bigger in the couple of frames where they are at their maximum size?
How about these?
By the way, making particle emitters is really simple with Magos' War3 Model Editor. Even if it doesn't work on your PC, you can still easily edit existing particles with only MDLX Converter and Notepad.
 

Attachments

  • YellowSparks.mdx
    1.4 KB · Views: 34
  • BlueSparks.mdx
    1.4 KB · Views: 35
Last edited:
Status
Not open for further replies.
Top