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Item System

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Jan 25, 2009
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im not exactly sure weather i am posting this in the correct forum but, meh;

ok so basicly i need a system (preferably a GUI one) that takes an item (which may or may not be carried in a unit's inventory; i'll call this item's variable Item A) and gives it's bonuses to a predetermined unit (i'll call this unit's variable Unit B)...

so in short; Item A gives it's effects to Unit B not checking if it is carried or not by any unit
OR
treat Item A as if it were carried by Unit B be this true or false, providing bonuses...

+Rep for any help, thx
 
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