- Joined
- Nov 24, 2011
- Messages
- 31
What is the most efficient way to trigger a item recipe on a region? Below is one way that I think that I can trigger a item recipe on a region. However, it is long and tedious. Do you guys know any other way? BTW, don't worry about that "Do Nothing" function. I will remove it.
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Harm
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Events
- Unit - A unit enters lightning <gen>
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Conditions
- ((Triggering unit) is A Hero) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
- (Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Golden Skull key
- (Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Golden Skull key
- (Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Golden Skull key
- (Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Golden Skull key
- (Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Golden Skull key
- (Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Golden Skull key
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Conditions
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Or - Any (Conditions) are true
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Conditions
- (Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Silver Skull key
- (Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Silver Skull key
- (Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Silver Skull key
- (Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Silver Skull key
- (Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Silver Skull key
- (Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Silver Skull key
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Conditions
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Or - Any (Conditions) are true
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Conditions
- (Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Maind key
- (Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Maind key
- (Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Maind key
- (Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Maind key
- (Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Maind key
- (Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Maind key
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Conditions
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Or - Any (Conditions) are true
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Then - Actions
- Item - Remove (Item carried by (Triggering unit) of type Golden Skull key)
- Item - Remove (Item carried by (Triggering unit) of type Silver Skull key)
- Item - Remove (Item carried by (Triggering unit) of type Maind key)
- Item - Create Golden Skull key at (Center of (Playable map area))
- Hero - Give (Last created item) to (Triggering unit)
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events