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Trigger: Creating a Bridge

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Level 21
Joined
Aug 21, 2005
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3,699
I created the following trigger:

Event: Unit - A unit comes within 256.00 of Barrow Den 0001 <gen>

Condition: (Item carried by (Triggering unit) in slot 1) Equal to (Item carried by (Triggering unit) of type Acorns)

Actions: Destructible - Create a Long Natural Bridge (Diagonal 2) at (Center of Branchbirth1 <gen>) facing (Random angle) with scale 1.00 and variation 0
Wait 0.01 seconds
Animation - Play (Last created destructible)'s birth animation
Item - Remove (Item carried by (Triggering unit) in slot 1)


It works well, but I have one problem: when I play the map, and I "use" the acorns, the bridge will be activated, or better: created. but when I want to cross the bridge, I can't...

Anyone knows a solution for this problem? anything wrong with the trigger maybe?
 
Level 6
Joined
Oct 6, 2005
Messages
203
The tree bridge does need to be knocked down... but it aint a very good tree.

With the bridge thingy its creating it either at a incomplete angle or its creating it to high or to low there is no real other explanation for it.
 
Level 6
Joined
Sep 17, 2005
Messages
276
hm... is there no action to set doodadds invisible and if you use the spell in special areas the related bridge will show visible (placed them in WE before).

Huh... but it depends if this action excists :wink:
 
Level 6
Joined
Sep 17, 2005
Messages
276
uhm btw do you use WEU? cz i barely can remember there a funcion that could fix that problem. was in advanced triggers or so.... :?
 
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