- Joined
- Jul 11, 2009
- Messages
- 15
Hi i need a spell that throws a boll. I tried to make one but dident work. Its for my dodge boll map.
i will +rep and be thank full if its in Gui not jazz. (Dont understand Jazz.)
i will +rep and be thank full if its in Gui not jazz. (Dont understand Jazz.)
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shoot
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- Throw [Y] Equal to (Ability being cast)
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Actions
- Wait 0.30 seconds
- Set Missle_angel[(Custom value of (Item carried by (Triggering unit) in slot 1))] = (Angle from (Position of (Triggering unit)) to (Target point of ability being cast))
- Unit - Create 1 Missle for (Owner of (Casting unit)) at ((Position of (Triggering unit)) offset by 30.00 towards Missle_angel[(Custom value of (Item carried by (Casting unit) in slot 1))] degrees) facing Default building facing degrees
- Unit - Turn collision for (Last created unit) Off
- Set Missle[(Custom value of (Item carried by (Triggering unit) in slot 1))] = (Last created unit)
- Unit - Set the custom value of (Last created unit) to (Custom value of (Item carried by (Triggering unit) in slot 1))
- Set speed[(Custom value of (Item carried by (Triggering unit) in slot 1))] = 16.00
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Casting unit) has buff Rune of swirl ) Equal to True
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Then - Actions
- Set Swirl[(Custom value of (Item carried by (Casting unit) in slot 1))] = True
- Set speed[(Custom value of (Item carried by (Triggering unit) in slot 1))] = 20.00
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Casting unit) has buff Rune of Power ) Equal to True
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Then - Actions
- Set speed[(Custom value of (Item carried by (Triggering unit) in slot 1))] = 26.00
- Else - Actions
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If - Conditions
- Set move[(Custom value of (Item carried by (Triggering unit) in slot 1))] = True
- Item - Remove (Item carried by (Triggering unit) of type Ball)
- Unit - Replace (Casting unit) with a Shadow Hunter using The old unit's relative life and mana
- Selection - Select (Last replaced unit) for (Owner of (Last replaced unit))
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Events
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move
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Events
- Time - Every 0.01 seconds of game time
- Conditions
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Actions
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For each (Integer A) from 1 to number_of_balls, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- move[(Integer A)] Equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Swirl[(Integer A)] Equal to True
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Then - Actions
- Set Missle_angel[(Integer A)] = (Missle_angel[(Integer A)] + (Random real number between -10.00 and 10.00))
- Set speed[(Integer A)] = (speed[(Integer A)] - 0.01)
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Else - Actions
- Set speed[(Integer A)] = (speed[(Integer A)] - 0.02)
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If - Conditions
- Unit - Move Missle[(Integer A)] instantly to ((Position of Missle[(Integer A)]) offset by speed[(Integer A)] towards Missle_angel[(Integer A)] degrees)
- Set speed[(Integer A)] = (speed[(Integer A)] - 0.02)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- speed[(Integer A)] Less than 5.00
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Then - Actions
- Set Swirl[(Integer A)] = False
- Unit - Pause Missle[(Integer A)]
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- speed[(Integer A)] Less than or equal to 1.00
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Then - Actions
- Unit - Create 1 Weapon for Neutral Hostile at (Position of Missle[(Integer A)]) facing Default building facing degrees
- Unit - Set the custom value of (Last created unit) to (Custom value of Missle[(Integer A)])
- Unit - Remove Missle[(Integer A)] from the game
- Trigger - Run check <gen> (checking conditions)
- Set move[(Integer A)] = False
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 1 to number_of_balls, do (Actions)
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Events
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Condition
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Events
- You - Post Reply
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Conditions
- At this thread
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- In Gui Form
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Then - Actions
- +Rep
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(Else Actions)
- You - Stop writing a post
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events