- Joined
- Jun 21, 2007
- Messages
- 505
Hi, I have in my map a variable which changes amount of damage of a certain type, and that variable is initially equal to 1.00.
I can change that variable whenever I want.
When a specific unit receives damage, that type of incoming damage is taken, and is multiplied by the variable to control it.
How can I manage that correctly?
Perhaps it has something to do with manipulating attacking/attacked units' behavior manually via triggers?
I can change that variable whenever I want.
When a specific unit receives damage, that type of incoming damage is taken, and is multiplied by the variable to control it.
How can I manage that correctly?
Perhaps it has something to do with manipulating attacking/attacked units' behavior manually via triggers?