• It's time to dig through Hive's model database and dust off some oldie but goldie models and enter Hive's Texturing Contest #31 : Repurposing! Click here to enter!
  • 🏆 Hive's 5th HD Modeling Contest: Creep Camp is now open! Click here to enter!

[Trigger] Increasing Damage and attack speed For every 10% of max hp lost

Level 7
Joined
Jul 12, 2008
Messages
295
How can i make a passive spell(for each 10% of maximum life lost to increase 5 damage and 10% attack speed)?
 

x3m

x3m

Level 3
Joined
Apr 11, 2008
Messages
51
You could do a high level ability. Then just use triggers that checks his hp, levels up the ability, and lower the level depending on hp.
 
Level 36
Joined
Mar 5, 2008
Messages
3,887
*off topic*

why do you people wish so much to copy dota spells? Don't you have any imagination?

for that you need a trigger with 10 if/than/else

each if should gave own conditions that contains unit state(% of life in this case)
so it would look like: 1 if 90%, 2nd if 80%, etc

than you add abilities +damage and attack speed, but im not how to remove all the mess that will apear.
 
Top