You lured me back to this cesspool with your post on the NoPG boards 
So here is my mini review and experiences on the map;
The first part of the game is the hero picking, this can be daunting for a new player as each hero is unique and there are a lot of choices, however thankfully the tank/damage dealer/mage/supporter really help to clear things up and let even a new player pick a character that will be fun for them. Something very important to note here is that any hero can be the star of the game, any hero can kill the most, tank the most, or be the best team player. I have seen some great plays over the time I have played this game, including tanking with Hydros, dpsing with Pitlord, and even boss hunting with the Healer (forgot his name :3). That said, new players should stick to playing the hero by its class until they can play well enough
The start of the game can be pretty brutal, it is very important to remember that this is a game of skill, the thinking mans X-Hero siege if you will :] You cannot just split up and have everyone tank and dps on their own, you need team work! This is the part that I really like, where you and your comrades actually have to talk to each other in order to win.
The items are many and varied, I am pretty experienced, but still it takes me a while to choose my 6 items, often trying to pick items that not only complement my play style, but also to deal with the challenges (boots and ice shield for the first one, and crit claws for the second), and even depending on my team (ice wand in a fragile team and maybe shoulderpads even). This is great, I actually have to think instead of just 'cookie cuttering' my item build. What's more, with the item upgrade my items progress just like I do!
The challenges are great fun, and a great change of pace. However the weak point of the map is the special bosses (the ones you need to go through the portal for). Only allowing each boss to be killed once means that each item can only be attained twice. Often I find that I have to pick between the saftey of my team, and the item, as I will have to abandon my team in order to beat rival characters from taking the items (often ill advisdly, sword on mage, shield on dpser, etc). This breaks the team work structure down a little bit, as does the Warlord only dropping 2 upgraders :3
That said, fighting the bosses is pretty fun, and often I feel like the battle is balancing on a knife edge, and I am really having to fight hard. At other times however they can be monotonous, the bosses need more special abilities, like the Ghost and Beetle have
The main downfalls of the game are also the lack of real challenge during the waves, I mean, when wave 2 spawns it is tough, but then you get stronger and creeps stay the same, leaving you once again godly. The other main downfall is that you don't really have much to do once you kill the second set of spawns, and those bosses arnt the most exciting. The last major downfall is the imports, they aren't necessary! Map size IS important, you could make the same map without any imports and it would be a lot smaller, faster to load, and it would still look completely beautiful. You don't absolutly need the imports, so don't use them
Well, the exception being the Lich King of course n_n
Oh, I would also like to mention I love the 'retro' feel of the game. When Illidan spawns, man, that is cool. The massed special effects really takes you back. I love the way the map doesnt try to be 'really really really special and perfect'. It isnt a polished map, and it doesn't pretend to be. The terrain isn't magnificant, but it isn't the star of the show, it fits the game and blends in.
All in all, the game feels whole, and feels retro. Even though I have beaten it numerous times I still feel like it is a challenge, and I still want to replay it. This makes it a pretty great game in my opinion. (Who cares about fancy imports, polish, terraining, etc, we all know that doesn't make a boring map fun!)
Keep up the great work, I will keep on enjoying playing
And if you need any help with the map I would be glad to help!
So here is my mini review and experiences on the map;
The first part of the game is the hero picking, this can be daunting for a new player as each hero is unique and there are a lot of choices, however thankfully the tank/damage dealer/mage/supporter really help to clear things up and let even a new player pick a character that will be fun for them. Something very important to note here is that any hero can be the star of the game, any hero can kill the most, tank the most, or be the best team player. I have seen some great plays over the time I have played this game, including tanking with Hydros, dpsing with Pitlord, and even boss hunting with the Healer (forgot his name :3). That said, new players should stick to playing the hero by its class until they can play well enough
The start of the game can be pretty brutal, it is very important to remember that this is a game of skill, the thinking mans X-Hero siege if you will :] You cannot just split up and have everyone tank and dps on their own, you need team work! This is the part that I really like, where you and your comrades actually have to talk to each other in order to win.
The items are many and varied, I am pretty experienced, but still it takes me a while to choose my 6 items, often trying to pick items that not only complement my play style, but also to deal with the challenges (boots and ice shield for the first one, and crit claws for the second), and even depending on my team (ice wand in a fragile team and maybe shoulderpads even). This is great, I actually have to think instead of just 'cookie cuttering' my item build. What's more, with the item upgrade my items progress just like I do!
The challenges are great fun, and a great change of pace. However the weak point of the map is the special bosses (the ones you need to go through the portal for). Only allowing each boss to be killed once means that each item can only be attained twice. Often I find that I have to pick between the saftey of my team, and the item, as I will have to abandon my team in order to beat rival characters from taking the items (often ill advisdly, sword on mage, shield on dpser, etc). This breaks the team work structure down a little bit, as does the Warlord only dropping 2 upgraders :3
That said, fighting the bosses is pretty fun, and often I feel like the battle is balancing on a knife edge, and I am really having to fight hard. At other times however they can be monotonous, the bosses need more special abilities, like the Ghost and Beetle have
The main downfalls of the game are also the lack of real challenge during the waves, I mean, when wave 2 spawns it is tough, but then you get stronger and creeps stay the same, leaving you once again godly. The other main downfall is that you don't really have much to do once you kill the second set of spawns, and those bosses arnt the most exciting. The last major downfall is the imports, they aren't necessary! Map size IS important, you could make the same map without any imports and it would be a lot smaller, faster to load, and it would still look completely beautiful. You don't absolutly need the imports, so don't use them
Oh, I would also like to mention I love the 'retro' feel of the game. When Illidan spawns, man, that is cool. The massed special effects really takes you back. I love the way the map doesnt try to be 'really really really special and perfect'. It isnt a polished map, and it doesn't pretend to be. The terrain isn't magnificant, but it isn't the star of the show, it fits the game and blends in.
All in all, the game feels whole, and feels retro. Even though I have beaten it numerous times I still feel like it is a challenge, and I still want to replay it. This makes it a pretty great game in my opinion. (Who cares about fancy imports, polish, terraining, etc, we all know that doesn't make a boring map fun!)
Keep up the great work, I will keep on enjoying playing
And if you need any help with the map I would be glad to help!