Importing my 3dMax Model into WarEdit

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Aug 22, 2009
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Creating custom max model ... I got the basic model down to an Editable Mesh in max 2010 but the model shows up sideways when I import it into the editor.

I exported it using OBJ with default settings, and used ObjtoMdx converter.

I am following Magos' Modeling Tutorial.



What it looks like...
shroom.jpg


Oh it's a Mushroom Btw




EDIT: Nevermind, just realized if i run Dex script it corrects it.
 
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Try opening the model in Magos' Warcraft 3 Model Editor and rotate it 90 degrees? :)

Edit: Didn't see your edit, hehe.. Sorry :P
 
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