- Joined
- Aug 22, 2009
- Messages
- 152
Creating custom max model ... I got the basic model down to an Editable Mesh in max 2010 but the model shows up sideways when I import it into the editor.
I exported it using OBJ with default settings, and used ObjtoMdx converter.
I am following Magos' Modeling Tutorial.
What it looks like...
Oh it's a Mushroom Btw
EDIT: Nevermind, just realized if i run Dex script it corrects it.
I exported it using OBJ with default settings, and used ObjtoMdx converter.
I am following Magos' Modeling Tutorial.
What it looks like...

Oh it's a Mushroom Btw
EDIT: Nevermind, just realized if i run Dex script it corrects it.
Last edited: