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- Mar 18, 2012
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- 1,716
It's nowhere documentated so I'll share it here:
Concerning native
What we already know:
I was working on TextSplat2 and imported a normal meele map.
Unlike in the previous empty demo map not a single text was shown.
It took hours to locate the problem.
Glitch with cliffs:
1. If you create a new image and set render to true, you will see the image ingame
independant from the terrain z value.
2. If you use
3. If you use
What you always have to use is
Grrrrrr 2 hours of despair. I nearly graveyarded the system I'm working on since a week...
Edit: I can make a full documentation about images, when I have the time.
Concerning native
call SetImageConstantHeight(image, boolean, z)
What we already know:
- Only works at all if the boolean is set to true.
- Is the only function which can modify an image z offset.
I was working on TextSplat2 and imported a normal meele map.
Unlike in the previous empty demo map not a single text was shown.
It took hours to locate the problem.
Glitch with cliffs:
1. If you create a new image and set render to true, you will see the image ingame
independant from the terrain z value.
2. If you use
call SetImageConstantHeight
and the terrain level is equal or lower the passed in z you will see the image.3. If you use
call SetImageConstantHeight
and the terrain level is bigger than the z you passed in, you will not see the image.What you always have to use is
call SetImageConstantHeight(img, true, z + GetLocationZ(loc))
Grrrrrr 2 hours of despair. I nearly graveyarded the system I'm working on since a week...
Edit: I can make a full documentation about images, when I have the time.
Last edited: