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Illidari V1.0

----------wa666r----------

Illidari v.1
Created by wa666r

202905-albums8738-picture106481.png
Map Info:

Another Alternate melee in my series of maps involving lore races from the Warcraft universe. This addition allows the players to explore and play as the diverse race of Illidari.

The Illidari are the loyal servants of Illidan Stormrage, the lord of Outland. Many of factions and armies have been enticed to join Illidan during his ventures into Outland. Illidan's forcews began with the coalition of Satyrs banded together to serve. The Naga were granted to him by Queen Azshara herself. Quickly Illidan assembled the Blood Elves into his fold as they shared a similar destiny. After the Naga and Blood Elves managed to overtake the Black Temple, the Demons and Fel Orcs of the former lord, Magtheridon, pledged their loyalty to Illidan's will. Now with the combined forces of many powerful armies, the diverse battalions tread through the land and skies, defeating all that dare to object their lord and master Illidan.

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Features:

Play as a new race, and behold the tactics and abilities to utilize their various strategies to bring the fight to the enemy.

- 4 Custom Heroes: Illidari Demon Hunter, Brutelord, Nightlord, and Defiler.

- a list of new items reflecting the Illidari faction.

- All custom units with a exemplary diverse combination, holding the most units out of any faction; 20.


202905-albums8738-picture106473.png
Some Other Stuff:

TO PLAY AS THE ILLIDARI, CHOOSE ORC WHEN CHOOSING YOUR RACE.



Play My Other Factions:

Draenei
Worgen Dalaran Lost Ones Fel Horde Scarlet Crusaders Dark Iron Clan Forsaken High Elves


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Race Details:

Initial Defense

Strongest Units

Weaknesses

[Rainbow]
- Satyr Workers have Stinging carve which causes poison damage to enemy units.

- Units may retreat to Base Towers for safety.

- Arcane Pools restore the health of other buildings.

[/Rainbow]
[Rainbow]
- Leviathan: Powerful flying unit with a heavy area attack.

- Arcane Golem: Heavy melee unit that can restore the mana of friendly unit.

- Rampager: Siege specialist attacker that can attack at random attack rates.[/rainbow]
[Rainbow]
- Units have poor synergy with each other.

- Weaker initial defense.

- Separated builders, only Workers can build towers.
[/Rainbow]



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Screenshots/Info:



Image Description:


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Image Description:

202905-albums8738-picture106482.png







Change Log:




Added:



Credits:
Credit:
Ujimasa Hojo
Sellenisko
Hawkwing
dickxunder
67chrome
FrIkY
GooS
assasin_lord
SinisterX
Totoro
Salmon
AnemicRoyalty
ReplikanT




Keywords:
Illidari, sexy
Contents

Illidari V1.0 (Map)

Reviews
18:43, 4th Apr 2016 Rufus: Rufus ReviewMap ScoreGameplay:26 / 30Aesthetics:15 / 20Total:41 / 50 Rating Chart 45-505/5 Highly Recommended35-444/5 Recommended25-343/5 Useful15-242/5 Lacking0-141/5 Unacceptable Gameplay The map strategy is not...

Moderator

M

Moderator

18:43, 4th Apr 2016
Rufus:
profilepic210991_9.gif
Rufus Review
Map Score
Gameplay:26 / 30
Aesthetics:15 / 20
Total:41 / 50

Rating Chart
45-505/5 Highly Recommended
35-444/5 Recommended
25-343/5 Useful
15-242/5 Lacking
0-141/5 Unacceptable

mapdev.gif
Gameplay
The map strategy is not taken into consideration, only the race itself.
A unique and creative race. Very interesting to explore a new race like this. One detail I remember specifically is the Illaden ghost thingy standing on top of the altar, doing various animations. It looked great and was a good addition to the altar. I also liked the concept of having two separate builders, repairing buildings, many tower options. There was a lot of small touches like this that made this race great.

Other good things:
-An advanced techtree
-No appearant unbalance
-Fun heroes with nice skill sets
-Overall easy to learn race

I usually don't enjoy playing melee maps, but the description was great, so it made me download it anyway. I do not regret that decision.

terrianforum.gif
Aesthetics
The terrain is not taken into consideration.
Great-looking race crest in the preview.
Fitting and good-looking command buttons.
The units looks great for the most. the buildings of the race however, is not flawless. They are a little strange and not all of them are fitting the concept perfectly. My personal opinion is that I think that you should perhaps experiment with more alternatives here, even though the map in general is way above the bar for being approvable.

triggersandscriptsforum.gif
Bugs
None I could find.

updatesandnewsforum.gif
Summary
I am not a frequent melee map player, so my thoughts of balance and strategy might not be on point. What I can say generally about this new race is that it looks great, and feels great to play.

Approved with a rating of 4/5
 
Level 2
Joined
May 14, 2014
Messages
21
Demon,Naga,Blood elves,Fel orc.
You can raise your ground force with tricky demon and brutal orc in T1&T2,support them with blood elves units(spell caster,golem,etc.).
And end game with Naga force.
I really like this map.
4/5,just for the missing the broken ones battle units.
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
profilepic210991_9.gif
Rufus Review
Map Score
Gameplay:26 / 30
Aesthetics:15 / 20
Total:41 / 50

Rating Chart
45-505/5 Highly Recommended
35-444/5 Recommended
25-343/5 Useful
15-242/5 Lacking
0-141/5 Unacceptable

mapdev.gif
Gameplay
The map strategy is not taken into consideration, only the race itself.
A unique and creative race. Very interesting to explore a new race like this. One detail I remember specifically is the Illaden ghost thingy standing on top of the altar, doing various animations. It looked great and was a good addition to the altar. I also liked the concept of having two separate builders, repairing buildings, many tower options. There was a lot of small touches like this that made this race great.

Other good things:
-An advanced techtree
-No appearant unbalance
-Fun heroes with nice skill sets
-Overall easy to learn race

I usually don't enjoy playing melee maps, but the description was great, so it made me download it anyway. I do not regret that decision.

terrianforum.gif
Aesthetics
The terrain is not taken into consideration.
Great-looking race crest in the preview.
Fitting and good-looking command buttons.
The units looks great for the most. the buildings of the race however, is not flawless. They are a little strange and not all of them are fitting the concept perfectly. My personal opinion is that I think that you should perhaps experiment with more alternatives here, even though the map in general is way above the bar for being approvable.

triggersandscriptsforum.gif
Bugs
None I could find.

updatesandnewsforum.gif
Summary
I am not a frequent melee map player, so my thoughts of balance and strategy might not be on point. What I can say generally about this new race is that it looks great, and feels great to play.

Rating set to 4/5 and vote for approval.
 
Level 1
Joined
Apr 7, 2016
Messages
2
Weeweewaa

wow dude i like this map.. but when u gona make panarian race. or where can i find it if u are allready on it so plz upload it.. u are the best :plol:
 
Level 4
Joined
Jan 12, 2014
Messages
128
I've found a few bugs:
- Orb of Dread's aura has wrong Targets Allowed field, as it harms allies instead of enemies.
- Nightlord's Swarm has incorrect hotkey.
- Demon Hunter's Fel Essence has incorrect leveling % chance to trigger in the tooltip.
- Demon Hunter's Demonic Sense seems to not give working evasion.
- Dragon Lancer's Spears of Fury (ability) has incorrect name ;)

I'm really glad you continue this map series :goblin_yeah:
 
Level 18
Joined
Nov 21, 2012
Messages
835
@Wa666r
while working on UB I found very strange bug in Illidari race:
after upgrade "Diabolist Master Training" 'R007' (2nd level done) ability on Diabolist unit: Conflagration: when casted it resets mana to zero (at the moment when trigger "Conflagration" runs and detects buff).
Do you have any idea why it is bugged. I cannot find a reason..
 
Level 24
Joined
Feb 19, 2011
Messages
656
@Wa666r
while working on UB I found very strange bug in Illidari race:
after upgrade "Diabolist Master Training" 'R007' (2nd level done) ability on Diabolist unit: Conflagration: when casted it resets mana to zero (at the moment when trigger "Conflagration" runs and detects buff).
Do you have any idea why it is bugged. I cannot find a reason..
I honestly don't know what could have brought up this bug. I tried to figure it out myself, but nothing works.
 
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