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Ideas: interactive surroundings and levels

Discussion in 'Idea Factory' started by Paulus, May 25, 2014.

  1. Paulus

    Paulus

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    Hi dear hivers,

    Im making an 4 player dungeon crawler. I want to make the surroundings in my map interactive for the players.
    So when they destroy a support collum, rocks will fall and damage units (also the hero's) in a AOE. Also explosive barrels en enviremental effects are placed. My question for you guys is: do you have suggestions for such effects or interactive surroundings?

    Thx
     
  2. WerBackIII

    WerBackIII

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    Do tell us more about the settings. Maybe a few screenshots would help as well.
     
  3. GreeN!X

    GreeN!X

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    What kind of suggestions do you need? I mean, do you want us to suggest models or some scene or what?

    If you're looking for models, Callahan would sure have lots of those destructible things.
     
  4. cleavinghammer

    cleavinghammer

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    Have some rocks around a fissure. If the rocks are destroyed, the area around the fissure fills with poison gas or fire.
     
  5. noob

    noob

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    Why not an walking trap which moves randomly or buttons which triggers catapults, doors and others things.
    Automatic supermarket doors which crush anyone who comes.
     
  6. Paulus

    Paulus

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    @Werback
    It's an old tomb style. With dungeon tiles and cave tiles. So can colapse and there are area's wich are centuries old.
    @greenix
    I'm still searching for good models and tiles. If you have suggestions, plz give
    @cleavinghammer
    Thats a good idea, gonna use that
    @noob
    I have some random traps. Automatic doors don't fit the style.
     
  7. cleavinghammer

    cleavinghammer

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    The Sunken Ruins door could work though, if you put it in the centuries-old section.

    A hallway lined with dead warriors and large amounts of treasure behind them. If the PCs go through the hallway, they're fine, but if they try to get the items or attack the corpses, they all come awake, the treasure disappears and the doors close until all the warriors are dead for good.