• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Minigame] Interactive Spell: Black Rock Shooter Minigun

Status
Not open for further replies.
Level 5
Joined
Jul 13, 2009
Messages
55

This is the main system of the new spell i worked on. This mimics Black Rock Shooter's Minigun, and allow it to be more interactive.

Using another unit as a targeter, it can move freely and redirect the barrage elsewhere you like, but the area of damage is limited and is shown at the selection circle.You can set it on patrol too! You can exit the barrage by pressing the "Esc" Key or simply deselecting the unit.The special effect spawns every 0.02 seconds, like a minigun in 3000 rounds per minute, originally it was 0.01 seconds and 5 each time, causing a visual effect of 30000 rounds per minute, or 500 bullets per second. Sadly my computer is not that powerful to actually run that many special effects per second.

On another note, the damage is different, the damage is only dealt every 0.1 seconds, or 10 times per second. Dealing:

10 - 22 + 10% of Agility
15 - 27 + 15% of Agility
20 - 32 + 20% of Agility
*50% to structures.
** at a 150 AOE.
*** consuming 50 mana per second.
**** Limited to 1200 Range

But has 15% chance of missing, indicated by an exclamation mark.

The complications are:
*Black Rock Shooter model with no minigun, but however under construction by EbonyStallion, a member in Chaos Realm.

*Inappropriate impact special effect, namely the
phoenix_missile_mini.mdl.

The Pros are:
- Fast DPS
- Long Range, 1200
- Reveals an area safely.
- Leakless (for triggering purposes)

The Cons are:
- Leaves Black Rock Shooter, or as i named her "Stella", from the game, immobile, and vulnerable.
- Drains mana quickly, 50 mana per second.
- Vulnerable during morphing time (Only when the animations are implemented after the model is done)
- Not MUI (there can only be one hero during the game, so why bother?)

In my defence, these Cons can be negated by carefully observing your character, and practice. But if that won't work, i might add additional defence or evasion during the firing phase including the morphing.

Also, you can utilize these cons as you practice the usage. The leakless and non-MUI is for triggering purposes.

Download Demo Here:
http://www.mediafire.com/?i9m0ls68kogrvof
 

Attachments

  • Minigun+DEMO.w3x
    86.8 KB · Views: 154
If you are making a mini-game, you should make a skillset for the Black Rock Shooter.
For example:
Minigun: sprays bloody hell over targeted area, just like you made it. By the way, use Rifleman's missile model for impact instead of Phoenix's.
Trap: channels for 1-2 seconds and leaves an invisible trap which stuns on activation.
Roll: quickly rolls in targeted direction.

Disable normal attack so players have to use Minigun for dealing damage.
Roll allows you to minimize the damage taken by evading it.
Traps allow you to stun your enemy long enough to shoot the fuck out of him.

Quick suggestion: try to make Minigun slow enemies it hits.
 
Status
Not open for further replies.
Top