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I need help with model editor extensions

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Jun 16, 2009
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Firstly, hello everybody, I tried various methods to convert extensions. ozj and. bmd to reasonable extensions in warcraft, I read and read again extensions of methods to convert other games, but especially that I couldnt. :thumbs_down:
I thank those who can help me :wink:
 
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Jun 16, 2009
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Which model editor are you using?

There are converters for 3DS/Obj/and MDL to MDX, excluding exporter scripts.

Unfortunately, the extensions .OZJ and .BMD are not 3D/Obj models, I do not have much knowledge modeling in any editor, this is the third forum that access to and nobody can answer me, I was trying to use the model editor 1.07...trying for the registration of extensions such as md2 and ms3d.
 
Level 4
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Hello everyone, I have a problem with War3 Model Editor v.1.07. When i open model, it turns all white. Help me to solve the problems. Thank you.
kanodoom
 
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Feb 18, 2011
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Vermelhin, if you can not import or open these filetypes in 3dsmax, maya, gmax, blender or milkshape. then most likely there is not a converter for it to wc3. I would suggest trying to make models from scratch or edit blizzard models instead of trying to edit models from other games. Hive has a weird policy about not allowing game rips too.

Hello everyone, I have a problem with War3 Model Editor v.1.07. When i open model, it turns all white. Help me to solve the problems. Thank you.
kanodoom

It's just that the texture isnt showing up in magos. Either there was no texture assigned to the material layer, or the custom texture has a strange pathname. (in which case you can see it by opening the model and looking at the pathname, i.e. "textures/footman.blp" and then putting that pathname in the WE importer or making a folder called "textures" in the same folder as the model is in, and putting the texture "footman.blp" in it)
 
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