- Joined
- Mar 25, 2010
- Messages
- 187
So a while ago i started working on an RPG. The concept here is that the player can "purchase" abilities aslong as he meets the attribute requirements.
I've got that completely working but the problem presents itself in unlearning.
I want the player to be able to unlearn his abilities as many times as he wants ( for a price ofcourse ).
I know the first steps, powerup dummy item called Unlearn Ability, then start triggering from then on out.
But frankly, i can't seem to figure out how to do it. My first though was to have each ability set to a variable but that didn't seem to work all that well.
If anyone knows a ways to do this, i'll be really grateful. This thing is kinda the map's selling point per say
Here's a few things you might wanna know:
-The Map is singleplayer, so no worries about MUI.
-There's no class restrictions ( only stat restrictions, but like i said, i already have buyable spells working )
-Player can have upto 5 spells.
Alright, hope i didn't forget anything and thanks to anyone who's willing to help.
I've got that completely working but the problem presents itself in unlearning.
I want the player to be able to unlearn his abilities as many times as he wants ( for a price ofcourse ).
I know the first steps, powerup dummy item called Unlearn Ability, then start triggering from then on out.
But frankly, i can't seem to figure out how to do it. My first though was to have each ability set to a variable but that didn't seem to work all that well.
If anyone knows a ways to do this, i'll be really grateful. This thing is kinda the map's selling point per say
Here's a few things you might wanna know:
-The Map is singleplayer, so no worries about MUI.
-There's no class restrictions ( only stat restrictions, but like i said, i already have buyable spells working )
-Player can have upto 5 spells.
Alright, hope i didn't forget anything and thanks to anyone who's willing to help.