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HumanUITimeIndicator.blp

Submitted by I_H8_U_M8
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Based on StarCrafts User Interface. A futuristic metal textured user interface.

Keywords:
Grey, grey, Black, black, Metal, metal, Zombie, zombie, First, first, Person, person, Shooter, shooter, Star, star, Craft, craft.
Contents

UI\Console\Human\HumanUITile-TimeIndicatorFrame.bl (Texture)

Reviews
Moderator
13:26, 8th Dec 2009 67chrome: I don't care so much that this uses cnp, but sense it does it should look totally awesome. The tubes around the day/night cycle seem to end abruptly at the sides rather than smoothly curving in the edges of their...
  1. 13:26, 8th Dec 2009
    67chrome: I don't care so much that this uses cnp, but sense it does it should look totally awesome. The tubes around the day/night cycle seem to end abruptly at the sides rather than smoothly curving in the edges of their border. THis looks really weird, especially were it collides with the gold coin.

    The portrait window seems to have no inner-border, no highlights/shading to indicate the edges, and the strangle 45 degree curves at the top two corners of the window do not match up with the texture behind them at all. THe sheets of metal are just arbitrarily sculpted into the window shape for no reason. Fix this, make the portrait window look like it is supposed to be there, add shading and highlights to the border, add some sort of border period. The diagonal corner's don't match up with the window at all either, work with the alpha channels to make it actually match the metal plates.

    Same problem with the inner-border of the portrait window applies to the attribute window and the icon window as well, there is no attempt to blend them with the attributes and icons as well.

    There is a very noticeable highlight in the middle of the icon windows as well, it is an eyesore that does not fit with the rest of the interface.

    The bottom line with this interface is that it is using a nice texture, but it is not incorporated with the interface at all.
     
  2. Avex

    Avex

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    I may just Reinstall Wc3 JUST to use this UI.

    AMAZING.
     
  3. Dentothor

    Dentothor

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    i smell CnP. could you show us some wips?
     
  4. Avex

    Avex

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    Dont delete this awesome work just because it's CnP, We had an exception with a few others. We should allow this one too.
     
  5. X-OMG-X

    X-OMG-X

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    Lol. Did you check his UI01? No offense, but its the worst shit i ever seen. He did CnP and made space for minimap, potrait and buttons. And the button that should be O -like is really bad made. It isnt even round.

    Sorry dude, but this is just CnP, and its not allowed. Please read the rules before uploading.
     
  6. Arowanna

    Arowanna

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    I don't understand why everyone hate CnP UI:s.
    This one, isn't the best I've seen. But there was a
    Sunken Ruins based UI that was rejected thanks to CnP
    and it was awesome... And we need more UI:s, don't we?

    (I know, it fights against the rules, but still...)
     
  7. Kuhneghetz

    Kuhneghetz

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    The question is where the hell did he get those textures? They don't look like of they're from the Wc3 mpq:s.
    I have a feeling the he just took random pictures from the internet without the original authors's awareness and mashed them up to make a custom ui. That kind of CnP is something that I cannot tolerate.
     
  8. X-OMG-X

    X-OMG-X

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    Yea. Its really anoyying. He didnt even give credits.
     
  9. I_H8_U_M8

    I_H8_U_M8

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    Its by blizzard anyways.. Lol the textures I mean look at my comment here And I explain what I did.