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Human Crossbowman

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Wc3 always felt like it could use more crossbows

Has two attack animation variants: with and without cocking lever, former being slower and latter faster
Bolt missile model included

you have my permission to use or modify this model however you see fit as long as you give credit
Previews
Contents

arbalesticon (Icon)

Human Crossbowman (Model)

crossboltmissile (Model)

Reviews
ILH
ILH
A fine looking chap with fluid animations. Changes made. Works in-game. Approved!
The model looks awesome, especially the animations, but it doesn't work when i import it into the game (and yes i know how to import a model into a map i have at least 30 custom models in the map im currently working on) maybe i need to import additional files to get the model to work?
 
The model looks awesome, especially the animations, but it doesn't work when i import it into the game (and yes i know how to import a model into a map i have at least 30 custom models in the map im currently working on) maybe i need to import additional files to get the model to work?
Just checked it in a blank new map and it showed up just fine, so there shouldn't be any extra requirements. I'm not really sure why this could happen, maybe there's an accidental typo somewhere in your paths? Also I sometimes pick the model file when u8pdating the texture file which makes the model not show up. Must be a mistake somewhere on your side unless I'm missing something
 
The model looks awesome, especially the animations, but it doesn't work when i import it into the game (and yes i know how to import a model into a map i have at least 30 custom models in the map im currently working on) maybe i need to import additional files to get the model to work?

You need to import the custom texture and make sure the path is correct.

Correct Paths
 
Coolest crossbowman on Hive by far. Could you (or anybody who already figured it out) tell what whould be recommended animation points (damage, backswing, missile arc ect) for this guys?
 
Coolest crossbowman on Hive by far. Could you (or anybody who already figured it out) tell what whould be recommended animation points (damage, backswing, missile arc ect) for this guys?
This is what I'm using (edited)
Projectile Launch Y : 10.4
Backswing : 0.790
Damage Point : 0.210
Missile Arc : 0.125
Cooldown Time : 2.00
Attack Range : 425
Projectile Speed : 1100
 
Last edited:
I haven't made a model in a while so please report any issues here
Hi, I have tried to put your model in-game, but it shows only the blank model without the textures on it - same goes for the missile
Other models I have worked with were just 1 .mdx file, yours have a .blp file in the same directory, perhaps you forgot to merge them together
I have also tried importing both the .blp and .mdx file into the editor, but it won't work
 

Attachments

  • crossbow.png
    crossbow.png
    1.9 MB · Views: 33
Hi, I have tried to put your model in-game, but it shows only the blank model without the textures on it - same goes for the missile
Other models I have worked with were just 1 .mdx file, yours have a .blp file in the same directory, perhaps you forgot to merge them together
I have also tried importing both the .blp and .mdx file into the editor, but it won't work
Are you sure you imported the texture as arbalest.blp and not something like war3mapImported/arbalest.blp or Textures/arbalest.blp ?
If you have any doubt about a model, click on the More Info link to see the custom texture paths.
 
Are you sure you imported the texture as arbalest.blp and not something like war3mapImported/arbalest.blp or Textures/arbalest.blp ?
If you have any doubt about a model, click on the More Info link to see the custom texture paths.
didn't remove the war3mapImported/-s from the files, now it works, thank you so much
 
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