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[Import] How to use skins

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Level 6
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Oct 24, 2012
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242
Hello Hivers. How can I use skins in world editor?
Here are the things that I had done.
1. Downloaded the Skin
2. Opened Model Editor
3. Open the model similar to the skin
4. Removed the old texture and replaced it with the custom skin.
5. Saved The File
6. Imported the model and the skin in World Editor
7. Imported the skin to the corresponding path.
8. Changed the model file of the model similar to the skin.
But if I test the map, it shows nothing.
Please help.. :grin:
 
Level 10
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Dec 15, 2012
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2. Opened Model Editor
3. Open the model similar to the skin
4. Removed the old texture and replaced it with the custom skin.
5. Saved The File
6. Imported the model and the skin in World Editor
:ogre_rage:You no need to do that and you don't have the permission to do that (You have permission to use it on your model if the skin editor say ''YES'')
:ogre_haosis:You just need to import the skin into your Import Manager and change its path.:ogre_haosis:
 
Level 10
Joined
Dec 15, 2012
Messages
650
You had done it in WRONG PATH !
An example of path :
"Units\critters\villagerman1\villagermale1.blp" -> This replace the skin of Villagermale1
You want to replace skin of which unit ??
_______________________________________________________________________
 
It says what path to put the skin under.

Path & Unit
Import the skin to the following path:
textures\footman.blp

The skin will replace the following unit/doodad/texture/interface:
footman.blp
Use the 'textures\footman.blp' path if you want to replace the footman's main texture.
Use the 'footman.blp' path to replace the interface texture of the footman.
These strings will need to be used to rename the texture in the import manager after importing it. If you want to replace both textures import the texture twice.
 
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