- Joined
- Dec 7, 2012
- Messages
- 52
Hi!
I need to create 5 special effects in different points on the unit, each effect to store in local variable (array) and then destroy all effects in my local array at the one time.
Should be something like that:
----------------------------------
local unit uCaster = GetSpellAbilityUnit()
local effect array eFrost
set eFrost[1]=AddSpecialEffectTarget("Abilities\\Weapons\\ZigguratFrostMissile\\ZigguratFrostMissile.mdl", uCaster, "hand left")
set eFrost[2]=AddSpecialEffectTarget("Abilities\\Weapons\\ZigguratFrostMissile\\ZigguratFrostMissile.mdl", uCaster, "hand right")
set eFrost[3]=AddSpecialEffectTarget("Abilities\\Weapons\\ZigguratFrostMissile\\ZigguratFrostMissile.mdl", uCaster, "head")
set eFrost[4]=AddSpecialEffectTarget("Abilities\\Weapons\\ZigguratFrostMissile\\ZigguratFrostMissile.mdl", uCaster, "origin")
set eFrost[5]=AddSpecialEffectTarget("Abilities\\Weapons\\ZigguratFrostMissile\\ZigguratFrostMissile.mdl", uCaster, "weapon")
call TriggerSleepAction(0.50)
call DestroyEffect(eFrost)
----------------------------------
But... i do something wrong!... How i can do this in JASS correctly?
I need to create 5 special effects in different points on the unit, each effect to store in local variable (array) and then destroy all effects in my local array at the one time.
Should be something like that:
----------------------------------
local unit uCaster = GetSpellAbilityUnit()
local effect array eFrost
set eFrost[1]=AddSpecialEffectTarget("Abilities\\Weapons\\ZigguratFrostMissile\\ZigguratFrostMissile.mdl", uCaster, "hand left")
set eFrost[2]=AddSpecialEffectTarget("Abilities\\Weapons\\ZigguratFrostMissile\\ZigguratFrostMissile.mdl", uCaster, "hand right")
set eFrost[3]=AddSpecialEffectTarget("Abilities\\Weapons\\ZigguratFrostMissile\\ZigguratFrostMissile.mdl", uCaster, "head")
set eFrost[4]=AddSpecialEffectTarget("Abilities\\Weapons\\ZigguratFrostMissile\\ZigguratFrostMissile.mdl", uCaster, "origin")
set eFrost[5]=AddSpecialEffectTarget("Abilities\\Weapons\\ZigguratFrostMissile\\ZigguratFrostMissile.mdl", uCaster, "weapon")
call TriggerSleepAction(0.50)
call DestroyEffect(eFrost)
----------------------------------
But... i do something wrong!... How i can do this in JASS correctly?