- Joined
- May 10, 2024
- Messages
- 57
Hi. I want to create a custom raise dead spell. What I have in mind:
1. Skeletons should not have expiration timer. Not a 100000 second unit.
2. Skeletons should be Summoned. Is Summoned == true.
3. Maximum number should be limited to 6.
4. It is an autocast spell.
5. Autocast is not triggered if 6 skeletons are summoned.
6. If player manually use raise dead when 6 skeletons are alive then 2 of them will die and 2 will raise.
I've seen this spell some time ago in one of the custom campaigns on this site and it worked as I described above. As far as I remember I didn't found any information about this spell in map files! The mission was on icy terrain about Lich which should raise few Necropolis (Monolits) to restore Undead power. One of the monolits was at the top of the mountain with spiral road to the tip with millions of meat wagons on the walls.
1. Skeletons should not have expiration timer. Not a 100000 second unit.
2. Skeletons should be Summoned. Is Summoned == true.
3. Maximum number should be limited to 6.
4. It is an autocast spell.
5. Autocast is not triggered if 6 skeletons are summoned.
6. If player manually use raise dead when 6 skeletons are alive then 2 of them will die and 2 will raise.
I've seen this spell some time ago in one of the custom campaigns on this site and it worked as I described above. As far as I remember I didn't found any information about this spell in map files! The mission was on icy terrain about Lich which should raise few Necropolis (Monolits) to restore Undead power. One of the monolits was at the top of the mountain with spiral road to the tip with millions of meat wagons on the walls.