Hi everyone,
First, sorry if this question already have been answered :/
When a necromancer summon a skeleton warrior, i want that, when he stands on blight, his expiration timer stop.
When the skeletton enters blighted area, le expiration timer stop as requested, but, after a while, the "cooldown" (blue bar decreasing) disapear and don't shop up again when leaving area.
I've try creating another expiration timer, but no luck...
Do you have any ideas how to avoid this problem ?
Thanks
PS: sorry if my english is bad
First, sorry if this question already have been answered :/
When a necromancer summon a skeleton warrior, i want that, when he stands on blight, his expiration timer stop.
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pause
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Events
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Time - Every 2.00 seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in (Units in (playable area)) and do actions
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Loop - Actions
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If (All conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Piked unit) has buff skeleton servant) Equal to TRUE
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(Position of (Picked Unit)) is Blighted) Equal to TRUE
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Then - Actions
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Unit - Pause the expiration timer for (Picked unit)
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Else - Actions
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Unit - Unpause the expiration timer for (Picked unit)
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When the skeletton enters blighted area, le expiration timer stop as requested, but, after a while, the "cooldown" (blue bar decreasing) disapear and don't shop up again when leaving area.
I've try creating another expiration timer, but no luck...
Do you have any ideas how to avoid this problem ?
Thanks
PS: sorry if my english is bad