- Joined
- Mar 17, 2012
- Messages
- 582
Hi there! My hero has a spell "Nuclear Mushrooms" it works like Goblin Land Mines... Places a mushroom that will explode...
But I want them to last only 5 minutes... I set duration 300, but they still last forever... I also tried this:
Little help please
But I want them to last only 5 minutes... I set duration 300, but they still last forever... I also tried this:
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Nuclear Mushroom Summon
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Events
- Unit - A unit enters (Playable map area)
- Conditions
-
Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Triggering unit)) Equal to Nuclear Mushroom level 1
-
Then - Actions
- Unit - Add a ((Real((Intelligence of Nuclear_Mushroom_Caster (Include bonuses)))) + 300.00) second Generic expiration timer to (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Triggering unit)) Equal to Nuclear Mushroom level 2
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Then - Actions
- Unit - Add a ((Real((Intelligence of Nuclear_Mushroom_Caster (Include bonuses)))) + 300.00) second Generic expiration timer to (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Triggering unit)) Equal to Nuclear Mushroom level 3
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Then - Actions
- Unit - Add a ((Real((Intelligence of Nuclear_Mushroom_Caster (Include bonuses)))) + 300.00) second Generic expiration timer to (Last created unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
Little help please