- Joined
- Jun 27, 2010
- Messages
- 3,253
In my map i have one hero spell called freeze time. When you activate itall untis on the map are paused. This caused before brief lag in the game, but now CRASHES the map.

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Freeze Time
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Freeze Time (Time Warper)(E)
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Actions
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Set Freeze_Time = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Not equal to Time Warper (Agility)))
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Countdown Timer - Pause A_Time_Resurrect[1]
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Countdown Timer - Pause A_Time_Resurrect[2]
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Countdown Timer - Pause A_Time_Resurrect[3]
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Countdown Timer - Pause A_Time_Resurrect[4]
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Countdown Timer - Pause A_Time_Resurrect[5]
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Countdown Timer - Pause Hide_And_Seek
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Countdown Timer - Pause Timer_GS
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Countdown Timer - Pause LivingBomb_Timer
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Countdown Timer - Pause Haunting
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Countdown Timer - Pause Ghost_Temp
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Countdown Timer - Pause Ghost_Temp
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Unit Group - Pick every unit in Freeze_Time and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering unit) has buff Imprisonment (Gem Master)) Equal to False
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Then - Actions
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Unit - Pause (Picked unit)
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Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
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Else - Actions
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Countdown Timer - Start Timer_Freeze as a One-shot timer that will expire in (6.00 x (Real((Level of Freeze Time (Time Warper)(E) for (Triggering unit))))) seconds
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