Hi, i'm designing a TD, and i'm trying to do this:
1. create an initial timer, which shows when 1st wave start.
2. Timer expires, 1st waves are spawned, Timer disappears from screen.
3. Timer reappears after all spawn's units are destroyed, Timer is resetted showing when next wave is.
4. Repeat step 2, but for 2nd, 3rd, 4th...etc wave.
i manage to do the 1st 2 steps, but i can't get step 3 nd 4 to work.
this is what i have done so far:
Step 1 trigger:
Event:
Time - Elapsed game time is 1 sec
Action:
Countdown Timer - Start (timer variable) as one shot that expires in xx secs
Countdown Timer - Create a timer window for (timer variable) with title "XXXXX...."
Step 2 Trigger
Event:
Time - (timer variable) expires
Action:
Countdown TImer - Pause (Timer variable)
Countdown Timer - Hide (timer variable)
UNITS - Create XXX Units for Player Brown at (region)
so can anyone help me out here???
1. create an initial timer, which shows when 1st wave start.
2. Timer expires, 1st waves are spawned, Timer disappears from screen.
3. Timer reappears after all spawn's units are destroyed, Timer is resetted showing when next wave is.
4. Repeat step 2, but for 2nd, 3rd, 4th...etc wave.
i manage to do the 1st 2 steps, but i can't get step 3 nd 4 to work.
this is what i have done so far:
Step 1 trigger:
Event:
Time - Elapsed game time is 1 sec
Action:
Countdown Timer - Start (timer variable) as one shot that expires in xx secs
Countdown Timer - Create a timer window for (timer variable) with title "XXXXX...."
Step 2 Trigger
Event:
Time - (timer variable) expires
Action:
Countdown TImer - Pause (Timer variable)
Countdown Timer - Hide (timer variable)
UNITS - Create XXX Units for Player Brown at (region)
so can anyone help me out here???