Hello, how can i make this trigger function properly? The problem is that after wave 10, it does not re-create the timer window which i want. Or is there an easier way to make this trigger work?
My idea is just to make the timer longer after wave 10.
My idea is just to make the timer longer after wave 10.
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StartTimer
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Events
- Time - Elapsed game time is 0.20 seconds
- Conditions
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Actions
- Countdown Timer - Start SpawnTimer as a Repeating timer that will expire in 90.00 seconds
- Countdown Timer - Create a timer window for SpawnTimer with title Next wave in:
- Set VariableSet TimerWindow = (Last created timer window)
- Countdown Timer - Show TimerWindow
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- WaveCount Equal to 10
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Then - Actions
- Custom script: call DestroyTimer (udg_SpawnTimer)
- Countdown Timer - Start SpawnTimer as a Repeating timer that will expire in 150.00 seconds
- Countdown Timer - Create a timer window for SpawnTimer with title Next wave in:
- Set VariableSet Timerwindow2 = (Last created timer window)
- Countdown Timer - Show Timerwindow2
- Else - Actions
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If - Conditions
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Events