- Joined
- Sep 9, 2007
- Messages
- 253
I have a 20 second timer for choosing difficulty, it works fine. As soon as the difficulty is chosen then players can select hero. So I destroy the first timer window and make a new timer which also starts from 20 seconds. The new timer window shows up with the corect title but no timer appears. I have waited the 20 seconds and the next trigger doesn't fire.
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Difficulty Chosen
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Events
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Conditions
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Actions
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Countdown Timer - Destroy TimerWindow[1]
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Game - Display to (All players) the text: |cffffcc00Each play...
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Countdown Timer - Start Timer_Proper[2] as a One-shot timer that will expire in 20.00 seconds
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Countdown Timer - Create a timer window for Timer_Proper[2] with title Pick Hero
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Set TimerWindow[2] = (Last created timer window)
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Countdown Timer - Show TimerWindow[2]
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Choose Hero Timer expires
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Events
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Time - Timer_Proper[2] expires
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Conditions
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Actions
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Game - Display to (All players) the text: test
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Countdown Timer - Destroy TimerWindow[2]
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