stan0033
Banned
- Joined
- Jun 27, 2010
- Messages
- 2,683
In my map i have one hero spell called freeze time. When you activate itall untis on the map are paused. This caused before brief lag in the game, but now CRASHES the map.
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Freeze Time
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Freeze Time (Time Warper)(E)
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Actions
- Set Freeze_Time = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Not equal to Time Warper (Agility)))
- Countdown Timer - Pause A_Time_Resurrect[1]
- Countdown Timer - Pause A_Time_Resurrect[2]
- Countdown Timer - Pause A_Time_Resurrect[3]
- Countdown Timer - Pause A_Time_Resurrect[4]
- Countdown Timer - Pause A_Time_Resurrect[5]
- Countdown Timer - Pause Hide_And_Seek
- Countdown Timer - Pause Timer_GS
- Countdown Timer - Pause LivingBomb_Timer
- Countdown Timer - Pause Haunting
- Countdown Timer - Pause Ghost_Temp
- Countdown Timer - Pause Ghost_Temp
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Unit Group - Pick every unit in Freeze_Time and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering unit) has buff Imprisonment (Gem Master)) Equal to False
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Then - Actions
- Unit - Pause (Picked unit)
- Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Countdown Timer - Start Timer_Freeze as a One-shot timer that will expire in (6.00 x (Real((Level of Freeze Time (Time Warper)(E) for (Triggering unit))))) seconds
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Events