- Joined
- Dec 3, 2020
- Messages
- 817
Hi,
how do I make it so when for example a Necromancer uses the Raise Dead ability (which will be an edited Carrion Beetles ability), the skeleton summoned changes according to the corpse/remains of the dead/unit being raised?
Example 1: Necromancer uses ability on a dead Troll Headhunter and a Skeleton Archer is summoned in its place (just 1).
Example 2: Necromancer uses ability on a dead Grunt and a Skeleton Orc is summoned in its place (again, just 1).
Bonus:
Also, how can I make it when a unit with the race "Orc" for example is raised into a skeleton, to make it summon a Skeleton Orc? No matter the unit type but it must only raise a Skeleton Orc if the raised unit has Race: Orc.
Thanks in advance!
how do I make it so when for example a Necromancer uses the Raise Dead ability (which will be an edited Carrion Beetles ability), the skeleton summoned changes according to the corpse/remains of the dead/unit being raised?
Example 1: Necromancer uses ability on a dead Troll Headhunter and a Skeleton Archer is summoned in its place (just 1).
Example 2: Necromancer uses ability on a dead Grunt and a Skeleton Orc is summoned in its place (again, just 1).
Bonus:
Also, how can I make it when a unit with the race "Orc" for example is raised into a skeleton, to make it summon a Skeleton Orc? No matter the unit type but it must only raise a Skeleton Orc if the raised unit has Race: Orc.
Thanks in advance!