- Joined
- May 2, 2011
- Messages
- 1,351
hi guys.
what I want to do is as follows(prepare for the long story):
1-when the necromancer cast raise dead,the summoned unit will be:
a-skeleton archer,only if the corpse was archer's or dryad's(units of the night elf).
b-skeletal orc,only if the corpse was of a grunt or wolf raider.
c-skeleton warrior,only if the corpse was footman's or huntress's.
2-after we have done this,I want to improve it that there is a chance %(depending on ho much we upgraded skeletal mastery) to summon stronger unit(like giant skeleton warrior or skeletal marksman etc...) depending on the corpse
3-I also want the graveyard (a building) to create different types of corpses by chance%.
4-once we have done this I want to make a hero with raise dead abilities,that each work on different corpse,I mean if he cast summon skeletal orc ,he summon it from grunt corpse,if cast summon skeleton warrior ,he summon it from footman's corpse or huntress's.the abilities are not connected and they have different cool downs.
once we have done this,although not really in the topic,I want to make this hero a ghost that take extra damage from spells and magic attacks,can move through units ,has % to evade physical attacks(not magic nor spells),and is slow.
any idea how to do these?
your help will be appreciated
thank you
what I want to do is as follows(prepare for the long story):
1-when the necromancer cast raise dead,the summoned unit will be:
a-skeleton archer,only if the corpse was archer's or dryad's(units of the night elf).
b-skeletal orc,only if the corpse was of a grunt or wolf raider.
c-skeleton warrior,only if the corpse was footman's or huntress's.
2-after we have done this,I want to improve it that there is a chance %(depending on ho much we upgraded skeletal mastery) to summon stronger unit(like giant skeleton warrior or skeletal marksman etc...) depending on the corpse
3-I also want the graveyard (a building) to create different types of corpses by chance%.
4-once we have done this I want to make a hero with raise dead abilities,that each work on different corpse,I mean if he cast summon skeletal orc ,he summon it from grunt corpse,if cast summon skeleton warrior ,he summon it from footman's corpse or huntress's.the abilities are not connected and they have different cool downs.
once we have done this,although not really in the topic,I want to make this hero a ghost that take extra damage from spells and magic attacks,can move through units ,has % to evade physical attacks(not magic nor spells),and is slow.
any idea how to do these?
your help will be appreciated
thank you
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