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[General] How to remove the patrol ability for a unit??

Discussion in 'World Editor Help Zone' started by [E]clipse, Apr 19, 2015.

  1. [E]clipse

    [E]clipse

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    Hello Hivers,

    Now I know its possible but I do not know how..

    How can I remove the default active ability if a unit and replace it?

    Like I want 2 remove the patrol ability and replace it with a spell of mine.. So How

    But i dont want to remove all the abilities like move, Hold etc...
     
  2. Flux

    Flux

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  3. Chaosy

    Chaosy

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  4. [E]clipse

    [E]clipse

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    Well.. I dont mean that.. cause it will give the same ability to all units but I want 2 Have diff abilities for different units. Also this way I dont know how 2 Implement this in my map... So that all players from other pcs have it.

    And the real thing that I wanted is to give a 7th ability 2 a unit.

    But still I am really thankful 2 all of u for letting me know all this. :)
     
  5. Wietlol

    Wietlol

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    Just use the one that Chaosy mentioned.
    It works for all players, you just have to make that .txt file and import it into your map.
    It will affect all units but you can create a custom abilitiy ("Channel") and when that ability is ordered (faster than cast), you redirect the unit to partol to the targeted point.
    You can add that ability to units and remove it again.
     
  6. [E]clipse

    [E]clipse

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    Oh!! sorry and thanks!!!