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How to prevent Black particles from "eating up" White ones?

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Feb 17, 2009
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So I have a model with black particles at its feet. He also has a white emitter that while looks fine in Magos/the preview panel in WorldEdit, disappears partially beneath the black particles. What I want is to have the white one take dominance instead, and sit "on top" of the black ones beneath it no matter what.

Any advice, or is this even possible? I feel like I've tried every combination of glow textures and every combination of filters imaginable, and still the black covers the white.

Edit: Grammar is hard
 
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