• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to prevent Black particles from "eating up" White ones?

Status
Not open for further replies.
Level 9
Joined
Feb 17, 2009
Messages
291
So I have a model with black particles at its feet. He also has a white emitter that while looks fine in Magos/the preview panel in WorldEdit, disappears partially beneath the black particles. What I want is to have the white one take dominance instead, and sit "on top" of the black ones beneath it no matter what.

Any advice, or is this even possible? I feel like I've tried every combination of glow textures and every combination of filters imaginable, and still the black covers the white.

Edit: Grammar is hard
 
Last edited:
Level 9
Joined
Feb 17, 2009
Messages
291
I think you can set the priority number in the particle emitter 2 from node manager. Just go to your white particle emitter's priority ( to the bottom ) . You can increase it than the black emitter.

Hahahaha so that's what that field is for! I'm still new at some of this stuff. Thank you SO MUCH hahaha nothing's ever that easy.
 
Status
Not open for further replies.
Top