Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
The easiest method that comes to mind is creating two copies of the Item.
The first has the default item abilities: +9 damage, +15% as, +5 armor, +5 hp regen.
The second has the "active" item abilities: +40 damage, +25% as, +5 armor, -32 hp regen, +25 str.
And both Items need an actual Active ability that does nothing other than fire a trigger for toggling between these two items:
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) equal to Armlet of Mordiggian (Off)
Actions
Item - Remove (Item being manipulated)
Item - Create Armlet of Mordiggian (On) and give it to (Triggering unit)
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) equal to Armlet of Mordiggian (On)
Actions
Item - Remove (Item being manipulated)
Item - Create Armlet of Mordiggian (Off) and give it to (Triggering unit)
You can use the Shift hotkey when opening the Abilities field of your Item to bypass the normal ability limit. This will probably be necessary for the active item since it has 6 abilities.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.