- Joined
- Jul 27, 2011
- Messages
- 27
Hello hive!
I'm going to make an AoS map (It's not going to be like DotA or LoL or w/e) that is going to be as fair and skillbased as possibly, without making it booring.
This is some ideas I've come up with so far:
The thing is that I don't know how to make the most important thing in this game, avoidable attacks.
I need help making it so the attacks of heroes is instead a sort of bullet that can be avoided. I need it to travel fairly fast and it should damage the first target it collides with.
If anyone could help me with this it would be just amazing!
I'm going to make an AoS map (It's not going to be like DotA or LoL or w/e) that is going to be as fair and skillbased as possibly, without making it booring.
This is some ideas I've come up with so far:
- Every attack is avoidable by moving.
- Items provide minor bonuses, reducing the snowballing factor.
- Vision range on heroes should be about 1400 to make it more interesting.
- Two or three "lanes" with a complex forest between.
- No spells. Instead you can choose between +5dmg / +50hp / +5movement / 1hpregen when you level up.
The thing is that I don't know how to make the most important thing in this game, avoidable attacks.
I need help making it so the attacks of heroes is instead a sort of bullet that can be avoided. I need it to travel fairly fast and it should damage the first target it collides with.
If anyone could help me with this it would be just amazing!