I have made a custom casting system. Everything works fine. The cast is triggered. The only problem I have is when other units attack the casting unit, my unit moves to attack them.
I want my unit to stand and play the channeling animation even if it is attacked. Not flee or do anything just stand there and play the animation even if it is attacked by other hostile units.
Removing the attack of the units works i.e. making attacks enabled to none.. But can it be done by trigger?
I want my unit to stand and play the channeling animation even if it is attacked. Not flee or do anything just stand there and play the animation even if it is attacked by other hostile units.
Removing the attack of the units works i.e. making attacks enabled to none.. But can it be done by trigger?