Hi.
I'm not very good at English but I'm going to try to explain the best I can.
I have one unit with two type of attacks, the first one is melee and the second one is piercing. Both attacks are activated in the unit panel (world editor), but in-game that unit just uses its first one.
I don't know If I need some elaborated triggers or the matter is just my ignorance on the basic functions of the world editor, because the thing I want is: when is given the order of attack, if the distance between my unit and the enemy one is longer than 95, that will use its second attack (piercing) and if it's not it will use its first attack (melee).
Is it possible?
Thanks
EDIT: Posted in wrong section. Sorry!
I'm not very good at English but I'm going to try to explain the best I can.
I have one unit with two type of attacks, the first one is melee and the second one is piercing. Both attacks are activated in the unit panel (world editor), but in-game that unit just uses its first one.
I don't know If I need some elaborated triggers or the matter is just my ignorance on the basic functions of the world editor, because the thing I want is: when is given the order of attack, if the distance between my unit and the enemy one is longer than 95, that will use its second attack (piercing) and if it's not it will use its first attack (melee).
Is it possible?
Thanks
EDIT: Posted in wrong section. Sorry!
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