- Joined
- Mar 24, 2008
- Messages
- 184
I want to make a spell that temporary creates a blighted area (like desecration in wow), but i'd like the blight to be created smoothly and not all at once (which is what happens if you use the SetBlight() function), also the blighted area has to disappear once the spell ends, except where it was already blighted before the spell.
The only idea i had to do this was to make several regions and use the SetBlight function on all of them, one by one, checking if the area is already blighted or not (if it is, it'll set some variable to 1 so it won't get removed once the spell ends), but i'm hoping in something simplier
Any ideas on how to do that? i was thinking maybe to use doodads or locusted unit that will emulate the blighted terrain, but i don't think it's possible (though it would've been better than creating blighted terrain)
The only idea i had to do this was to make several regions and use the SetBlight function on all of them, one by one, checking if the area is already blighted or not (if it is, it'll set some variable to 1 so it won't get removed once the spell ends), but i'm hoping in something simplier
Any ideas on how to do that? i was thinking maybe to use doodads or locusted unit that will emulate the blighted terrain, but i don't think it's possible (though it would've been better than creating blighted terrain)