• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

How to fix the animation tag, attachment bone and selection problems ??

Status
Not open for further replies.
Level 10
Joined
Dec 15, 2012
Messages
650
As the title says, I got the problems in my model. Please teach me how to fix this, thanks for the help and reply :thumbs_up:

Animation Tag Problem

Attachment Bone

Selection

When he stands, he play Stand and Stand Cinematic animations.
When I attached a knife on his left hand, the knife went to attach his origin.
It got a selection node but does nothing
 

Attachments

  • ManVillagerNew.mdx
    27.1 KB · Views: 86
Level 10
Joined
Dec 15, 2012
Messages
650
Is he crucified in 'stand cinematic' animation?
Not, I didn't add "Cinematic" animation tag to it but it plays Stand animation and Stand Cinematic both animations. Thanks for your reply :D
1 - Put rarity in those animations, or switch them from Cinematic to Alternate.
2 - Attachments are working... how are you trying to attach the effect? left,hand works for me.
3 - Model has 0 bound radius, recalculate the extents to make it selectable. In Magos, Edit->Calculate Extents
Thanks, the attachment and selection problems were fixed ! It didn't worked for me at the past because I didn't calculate the extents at the past, I think that's the problem . . . :ogre_frown:

For putting rarity in the animations, I will try =D
 
Status
Not open for further replies.
Top