- Joined
- Jul 21, 2020
- Messages
- 67
I'm creating an AOS hero AI and so far the one thing that I haven't figured out a good way to do is have the AI find units that are grouped together to cast an AOE spell. I'm currently trying to utilize base spells ID's to get the Built in WC3 AI to make decisions but there are a few spells I've built that don't really follow any of the built in spells. For example, a spell that creates an AOE affect in a selected area for 10 seconds that slows enemy units and speeds up allies. The spell works fine and I have AI that can handle everything else.
What I don't have is a way for an AI to recognize units grouped together to figure out the best point to cast the spell. Anyone have any thoughts? Really curious if someone else has solved this issue. Would be happy to explain more if you have any questions. GUI would be preferred still very noob when it comes to JASS although I can add a JASS line here and there no problem.
What I don't have is a way for an AI to recognize units grouped together to figure out the best point to cast the spell. Anyone have any thoughts? Really curious if someone else has solved this issue. Would be happy to explain more if you have any questions. GUI would be preferred still very noob when it comes to JASS although I can add a JASS line here and there no problem.