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how to fade filter only to player blue and red?

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Level 12
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Jul 17, 2013
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544
Hi, player 1 and player 2 have a cut scene in my map when boat becomes 1000 hit points, thats the event.

upload_2020-8-10_18-44-19.png


how can i use this action but only for red and blue?
 
Level 12
Joined
Jul 17, 2013
Messages
544
if GetLocalPlayer() == Player(0) then
Cinematic - Fade filter...
endif

Player(0) = Player Red
Player(1) = Player Blue
wait i am bit confused. there is if in the custom script so it means it checks some condition?

upload_2020-8-10_19-55-54.png


so how to use it in this trigger? i would like to use it in place where i alrdy did fade out over and replace it with fade out only for player 1 and blue
 
Level 24
Joined
Feb 27, 2019
Messages
833
  • Untitled Trigger 001
    • Events
    • Conditions
    • Actions
      • Custom script: if GetLocalPlayer() == Player(0) then
      • Custom script: call CinematicFadeBJ( bj_CINEFADETYPE_FADEOUTIN, 2, "ReplaceableTextures\\CameraMasks\\White_mask.blp", 0, 0, 0, 0 )
      • Custom script: endif
I tried what Warseeker posted. You might wanna try it with someone else also in the game though since I was alone when I tried it.

Simply replace all fade actions with this custom script and change the call function to the desired fade effect.

To find what function to call for your desired fade effect create a new trigger > add the desired action > highlight trigger > edit > convert to custom text > copy paste into custom script
 
Level 30
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Feb 18, 2014
Messages
3,623
wait i am bit confused. there is if in the custom script so it means it checks some condition?

View attachment 361615

so how to use it in this trigger? i would like to use it in place where i alrdy did fade out over and replace it with fade out only for player 1 and blue
  • Custom script: if GetLocalPlayer() == Player(0) or GetLocalPlayer() == Player(1) then
  • Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
  • Custom script: endif
 
Level 19
Joined
Jan 1, 2018
Messages
739
Keep in mind that the solution posted above only works for fading out, the other two fade types call FinishCinematicFadeAfterBJ, which creates a timer, so doing that in a local context will desync.
 
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